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<blockquote data-quote="Minigiant" data-source="post: 5823794" data-attributes="member: 63508"><p>I had discussions with many people and came to the thought that the additional of a stance system would solve a lot of the issues people see with weapons combat.</p><p><strong></strong></p><p><strong>It could help emphasize the master of multiple combat styles that many want the fighter class to have.</strong></p><p>By making each combat style and combat action into their own stance that could be turned on an off, the fighter can simply be given access to many stances at a faster rate to show their full mastery of weapons combat.</p><p><strong></strong></p><p><strong>It could solve the multiple attack question.</strong></p><p>A stance could be made for each type of multiple attack sequence. One could grant an additional attack a no penalty. Another could provide three attacks per round at a penalty to attack rolls. And another could simply grant bonus damage.</p><p></p><p><strong>It could help gauge and differentiate the combat strength and skill of various classes.</strong></p><p><strong></strong>Paladins, barbarian. and other warrior classes could naturally get more and stronger stances than the next tier of classes.</p><p></p><p><strong>It could aid in creating characters that model different editions of D&D.</strong></p><p><strong></strong>Fans of older edition could take simplistic stances that simply grant bonuses to damage rolls, attack rolls and armor class. Fans of the last editions could take more complicated stances that create complex effects.</p><p></p><p>The main issue is whether the many fans of D&D can agree to this.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5823794, member: 63508"] I had discussions with many people and came to the thought that the additional of a stance system would solve a lot of the issues people see with weapons combat. [B] It could help emphasize the master of multiple combat styles that many want the fighter class to have.[/B] By making each combat style and combat action into their own stance that could be turned on an off, the fighter can simply be given access to many stances at a faster rate to show their full mastery of weapons combat. [B] It could solve the multiple attack question.[/B] A stance could be made for each type of multiple attack sequence. One could grant an additional attack a no penalty. Another could provide three attacks per round at a penalty to attack rolls. And another could simply grant bonus damage. [B]It could help gauge and differentiate the combat strength and skill of various classes. [/B]Paladins, barbarian. and other warrior classes could naturally get more and stronger stances than the next tier of classes. [B]It could aid in creating characters that model different editions of D&D. [/B]Fans of older edition could take simplistic stances that simply grant bonuses to damage rolls, attack rolls and armor class. Fans of the last editions could take more complicated stances that create complex effects. The main issue is whether the many fans of D&D can agree to this. [/QUOTE]
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