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*Pathfinder & Starfinder
Stances
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<blockquote data-quote="JamesonCourage" data-source="post: 5823922" data-attributes="member: 6668292"><p>My RPG uses a stance/maneuver system. There's two different stances for each physical attribute (Str, Dex, and Con), and one for each mental attribute (Int, Wis, and Cha), with each stance giving you different benefits (and all stances are themed, of course). You can only be in one stance in a time, but if you qualify for a stance (each stance has prerequisites to be in), you can use the maneuvers of that stance, whether or not you're in it.</p><p></p><p>For example, if I meet the prerequisites for Overpowering stance and the Hold the Line stance, I can enter either stance, gaining passive benefits, and I can use maneuvers from either stance (some are easy to use, others are hard). As I level up, if I meet the prerequisites for other stances (like Analytical stance), I can use those maneuvers as well, or even take that stance.</p><p></p><p>Additionally, you can mix and match stances (and maneuvers from those stances) to build different types of warriors (I'll use Hold the Line as an example). If I grab Hold the Line and Domination, I'm great at being a bodyguard. If I grab Hold the Line and Impassive, I'm a mountain that can't be moved. If I grab Hold the Line and Overpowering, I'm a big brute who can dish it out and take it.</p><p></p><p>Since there's a stance for each attribute, I can even make different types of warriors (augmented by different feats chosen, etc.). I can go Analytical for smart warriors, or Cunning for charismatic warriors. Maybe I'm Lightning Strikes and Analytical, since I study my opponents and release my fury upon them (mixing Intelligence and Dexterity). If I'm Cunning and Duelist, I'm all about leaping around the room, fooling opponents, getting myself into a situation where it's one on one, and feigning weakness/strength to gain an advantage.</p><p></p><p>There's a lot of room for dynamic options with a stance system. It might be too many options to be in the base system, though. Really, my stance system is 10 pages long (one for the stance descriptions/prerequisites, and instructions on how to use the system), and one page for each stance (less, really, since that includes art).</p><p></p><p>At any rate, I'd be all for a stance/maneuver system. You can definitely pace it so that options become more reliable as you get higher level and gain more abilities. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5823922, member: 6668292"] My RPG uses a stance/maneuver system. There's two different stances for each physical attribute (Str, Dex, and Con), and one for each mental attribute (Int, Wis, and Cha), with each stance giving you different benefits (and all stances are themed, of course). You can only be in one stance in a time, but if you qualify for a stance (each stance has prerequisites to be in), you can use the maneuvers of that stance, whether or not you're in it. For example, if I meet the prerequisites for Overpowering stance and the Hold the Line stance, I can enter either stance, gaining passive benefits, and I can use maneuvers from either stance (some are easy to use, others are hard). As I level up, if I meet the prerequisites for other stances (like Analytical stance), I can use those maneuvers as well, or even take that stance. Additionally, you can mix and match stances (and maneuvers from those stances) to build different types of warriors (I'll use Hold the Line as an example). If I grab Hold the Line and Domination, I'm great at being a bodyguard. If I grab Hold the Line and Impassive, I'm a mountain that can't be moved. If I grab Hold the Line and Overpowering, I'm a big brute who can dish it out and take it. Since there's a stance for each attribute, I can even make different types of warriors (augmented by different feats chosen, etc.). I can go Analytical for smart warriors, or Cunning for charismatic warriors. Maybe I'm Lightning Strikes and Analytical, since I study my opponents and release my fury upon them (mixing Intelligence and Dexterity). If I'm Cunning and Duelist, I'm all about leaping around the room, fooling opponents, getting myself into a situation where it's one on one, and feigning weakness/strength to gain an advantage. There's a lot of room for dynamic options with a stance system. It might be too many options to be in the base system, though. Really, my stance system is 10 pages long (one for the stance descriptions/prerequisites, and instructions on how to use the system), and one page for each stance (less, really, since that includes art). At any rate, I'd be all for a stance/maneuver system. You can definitely pace it so that options become more reliable as you get higher level and gain more abilities. As always, play what you like :) [/QUOTE]
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