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<blockquote data-quote="Writers_Blog" data-source="post: 2687182" data-attributes="member: 37373"><p>Creative control is yours,</p><p></p><p>As far as the idea of whole pre written ideas is a good one though there might be an issue concerning meshing ideas into a collective whole. </p><p></p><p>As a group we should decide certain things and then flow with the writing as it goes only a few things might be said in critisim (sp?) for the benefit of the ultimate goal. As an example I put in a selection about a tavern " The Pit" that exists in Old Haven ( A hypothetical District for Elves) that is a bar ran by an orc, and someone else reminds me that its an elven district I might decide or be asked to change it to an elven or half elven establishment. </p><p></p><p>Tonguez, thank you</p><p>And you have a big point fruitition that is why I want to do it modularly. One full bit at a time with others "In the Works" A general outline of Urban Events (I.E. the Great Fire of 1234-) and a Map of Districts. The Districts are the Modules 1-## </p><p></p><p>I too experienced the lack of following up on a setting (Daemonforge) Which I was a small part of when it was going. Having a Setting Bible, and a good core following that knows their stuff is a key to success having people that are good at differing things is a key. </p><p></p><p>So say we have a guy who is good at Monsters, let him be about monsters, a guy that does cartography, or the hierarchy of the local district guardsmen, or thieves guild. </p><p></p><p>The Setting bible is the biggest thing we need to be able to hand someone a doc that gives them everything they need to know to write a section or item in regards to the region. </p><p></p><p>My two coppers</p><p></p><p>WB</p></blockquote><p></p>
[QUOTE="Writers_Blog, post: 2687182, member: 37373"] Creative control is yours, As far as the idea of whole pre written ideas is a good one though there might be an issue concerning meshing ideas into a collective whole. As a group we should decide certain things and then flow with the writing as it goes only a few things might be said in critisim (sp?) for the benefit of the ultimate goal. As an example I put in a selection about a tavern " The Pit" that exists in Old Haven ( A hypothetical District for Elves) that is a bar ran by an orc, and someone else reminds me that its an elven district I might decide or be asked to change it to an elven or half elven establishment. Tonguez, thank you And you have a big point fruitition that is why I want to do it modularly. One full bit at a time with others "In the Works" A general outline of Urban Events (I.E. the Great Fire of 1234-) and a Map of Districts. The Districts are the Modules 1-## I too experienced the lack of following up on a setting (Daemonforge) Which I was a small part of when it was going. Having a Setting Bible, and a good core following that knows their stuff is a key to success having people that are good at differing things is a key. So say we have a guy who is good at Monsters, let him be about monsters, a guy that does cartography, or the hierarchy of the local district guardsmen, or thieves guild. The Setting bible is the biggest thing we need to be able to hand someone a doc that gives them everything they need to know to write a section or item in regards to the region. My two coppers WB [/QUOTE]
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