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<blockquote data-quote="Writers_Blog" data-source="post: 2687290" data-attributes="member: 37373"><p>Tonguez's point should be well taken, making a full project that goes anywhere other than to our own creative lichyards is a good chance. It takes some dedication to the idea of it, and some want to. </p><p></p><p>A small gathering of productive fellows is better than a large amount of unproductive fellows</p><p></p><p></p><p>An Issue that we will face is Naming, and the Names of Things as a rule we should stick with a typical midevial european background, So english or semi english sounding names is my vote</p><p>(That does not mean that there are other districts with other names, as well as other races names for things. </p><p></p><p>My suggestion is to start on a District named for now DISTRICT ALPHA OR DISTRICT A, and that it is the District Surrounding the Palace or what serves thus, and it has access to either a river, or a bay the size of DISTRICT A should be roughly 890,000 + or - a thousand</p><p></p><p>I want something dark and gritty for this setting Kind of like Sin City Meets Sharn with healthy portions of Blade Runner, and Metropolis to boot. As for Races lets stick with OGL Standard for now with a few minor races thrown in for fun. I personally have a racial write up for a Sonic variation of a Kobold that is medium sized and a tough cookie. </p><p></p><p><strong> Kobold Racial Traits </strong> </p><ul> <li data-xf-list-type="ul"> +2 Str, +4 Dex -2 Int, -2 Wis Kobolds are strong and agile but suffer from less wits and charm than other races.</li> <li data-xf-list-type="ul">Lowlight vision; Kobolds are able to see twice as far as humans in poor or little illumination, and darkvision 60ft. </li> <li data-xf-list-type="ul"> Base speed 30 ft. Climb 15 Ft.</li> <li data-xf-list-type="ul"> +2 Natural armor bonus; Kobolds have tough scaly skin.</li> <li data-xf-list-type="ul">Medium sized; as Medium sized creatures kobolds gain no bonuses because of size</li> <li data-xf-list-type="ul">+2 To Search, Spot, and Survival; Kobolds have better sight than others giving them advantages over others, and they are more used to taking care of themselves in dicy situations. </li> <li data-xf-list-type="ul">+4 racial bonus to listen checks; Kobolds hear on a broader spectrum than others </li> <li data-xf-list-type="ul">Chamleon Skin: Kobolds have a limited ability to change their skin color to fit the surroundings giving them a +4 to Hide checks</li> <li data-xf-list-type="ul">Sonic Burst; Kobolds are able to emit a burst of ultrasonic sound that gives them the ability to see in complete darkness (This includes magical darkness)</li> <li data-xf-list-type="ul"> Light Sensativity; Kobold take a -1 Penalty to attack rolls in bright sunlight or within the radius of a <em>daylight</em> spell.</li> <li data-xf-list-type="ul">Draconic traits; Kobolds are dimly related to dragons and as such are able to use dragon specific items.</li> <li data-xf-list-type="ul"> Immunities: Kobolds are immune to sleep spells and effects,and paralysis. </li> <li data-xf-list-type="ul"> Automatic Languages: Kobold, Common</li> <li data-xf-list-type="ul"> Bonus Languages; Dwarven, Orc, Goblin, Elven, and Undercommon.</li> <li data-xf-list-type="ul"> Favored Class: Fighter</li> <li data-xf-list-type="ul"> LA +2</li> </ul></blockquote><p></p>
[QUOTE="Writers_Blog, post: 2687290, member: 37373"] Tonguez's point should be well taken, making a full project that goes anywhere other than to our own creative lichyards is a good chance. It takes some dedication to the idea of it, and some want to. A small gathering of productive fellows is better than a large amount of unproductive fellows An Issue that we will face is Naming, and the Names of Things as a rule we should stick with a typical midevial european background, So english or semi english sounding names is my vote (That does not mean that there are other districts with other names, as well as other races names for things. My suggestion is to start on a District named for now DISTRICT ALPHA OR DISTRICT A, and that it is the District Surrounding the Palace or what serves thus, and it has access to either a river, or a bay the size of DISTRICT A should be roughly 890,000 + or - a thousand I want something dark and gritty for this setting Kind of like Sin City Meets Sharn with healthy portions of Blade Runner, and Metropolis to boot. As for Races lets stick with OGL Standard for now with a few minor races thrown in for fun. I personally have a racial write up for a Sonic variation of a Kobold that is medium sized and a tough cookie. [b] Kobold Racial Traits [/b] [list] [*] +2 Str, +4 Dex -2 Int, -2 Wis Kobolds are strong and agile but suffer from less wits and charm than other races. [*]Lowlight vision; Kobolds are able to see twice as far as humans in poor or little illumination, and darkvision 60ft. [*] Base speed 30 ft. Climb 15 Ft. [*] +2 Natural armor bonus; Kobolds have tough scaly skin. [*]Medium sized; as Medium sized creatures kobolds gain no bonuses because of size [*]+2 To Search, Spot, and Survival; Kobolds have better sight than others giving them advantages over others, and they are more used to taking care of themselves in dicy situations. [*]+4 racial bonus to listen checks; Kobolds hear on a broader spectrum than others [*]Chamleon Skin: Kobolds have a limited ability to change their skin color to fit the surroundings giving them a +4 to Hide checks [*]Sonic Burst; Kobolds are able to emit a burst of ultrasonic sound that gives them the ability to see in complete darkness (This includes magical darkness) [*] Light Sensativity; Kobold take a -1 Penalty to attack rolls in bright sunlight or within the radius of a [i]daylight[/i] spell. [*]Draconic traits; Kobolds are dimly related to dragons and as such are able to use dragon specific items. [*] Immunities: Kobolds are immune to sleep spells and effects,and paralysis. [*] Automatic Languages: Kobold, Common [*] Bonus Languages; Dwarven, Orc, Goblin, Elven, and Undercommon. [*] Favored Class: Fighter [*] LA +2 [/list] [/QUOTE]
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