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<blockquote data-quote="MortalPlague" data-source="post: 4330916" data-attributes="member: 62721"><p>Great examples! I'll pitch one that I threw at my adventurers last session... This is less an encounter and more of an NPC who could become recurring, but it did spice up a stroll through the streets of town.</p><p></p><p><strong>Progue The Merchant</strong></p><p></p><p><strong>Trigger:</strong> This event can trigger any time the PCs are walking a city street.</p><p></p><p><strong>Event:</strong> A merchant dressed in thread-of-gold trousers, a gold vest, and a gold coat ambushes the characters from behind. He drapes an elegant cloak around the shoulders of one of the melee types, stepping around him to fasten the brooch. Stepping back to admire the look, he pronounces the look 'inspiring', and tells the adventurer the cloak can be theirs for a mere five gold pieces.</p><p></p><p>Regardless of whether or not the PC purchases the cloak, the merchant in gold introduces himself as Progue, and he asks them to browse his humble cart. On his cart he has a vast collection of embellished and fancy adventuring gear, including the following:</p><ul> <li data-xf-list-type="ul">A set of thieve's tools made to resemble breath exploding from a dragon's maw</li> <li data-xf-list-type="ul">A 50' coil of silk rope woven with gold thread</li> <li data-xf-list-type="ul">A grappling hook carved like a gargoyle; two claws and two wings form the four hooks</li> <li data-xf-list-type="ul">A water clock, for a mere 10 platinum pieces!</li> <li data-xf-list-type="ul">Various other fancy adventuring gear, more for ornament than anything else</li> </ul><p></p><p>Progue is a good-natured and charismatic fellow, and will be friendly and civil to the adventurers even if they do not buy from him. He will offer to take any little knick nacks off their hands.</p><p></p><p><strong>Making This An Encounter:</strong> If you prefer, Progue can form an encounter. While the charismatic fellow is wowing the adventurers with his outlandish and extravagant wares, two pickpockets in his employ are going to work. The pickpockets use the 'Halfling Thief' stat block from the monster manual, and get +11 to Thievery (Consider using a Gnome Prowler instead if you're scaling the encounter for characters higher than 5th level).</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 4330916, member: 62721"] Great examples! I'll pitch one that I threw at my adventurers last session... This is less an encounter and more of an NPC who could become recurring, but it did spice up a stroll through the streets of town. [b]Progue The Merchant[/b] [b]Trigger:[/b] This event can trigger any time the PCs are walking a city street. [b]Event:[/b] A merchant dressed in thread-of-gold trousers, a gold vest, and a gold coat ambushes the characters from behind. He drapes an elegant cloak around the shoulders of one of the melee types, stepping around him to fasten the brooch. Stepping back to admire the look, he pronounces the look 'inspiring', and tells the adventurer the cloak can be theirs for a mere five gold pieces. Regardless of whether or not the PC purchases the cloak, the merchant in gold introduces himself as Progue, and he asks them to browse his humble cart. On his cart he has a vast collection of embellished and fancy adventuring gear, including the following: [list] [*]A set of thieve's tools made to resemble breath exploding from a dragon's maw [*]A 50' coil of silk rope woven with gold thread [*]A grappling hook carved like a gargoyle; two claws and two wings form the four hooks [*]A water clock, for a mere 10 platinum pieces! [*]Various other fancy adventuring gear, more for ornament than anything else [/list] Progue is a good-natured and charismatic fellow, and will be friendly and civil to the adventurers even if they do not buy from him. He will offer to take any little knick nacks off their hands. [b]Making This An Encounter:[/b] If you prefer, Progue can form an encounter. While the charismatic fellow is wowing the adventurers with his outlandish and extravagant wares, two pickpockets in his employ are going to work. The pickpockets use the 'Halfling Thief' stat block from the monster manual, and get +11 to Thievery (Consider using a Gnome Prowler instead if you're scaling the encounter for characters higher than 5th level). [/QUOTE]
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