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Stand-up from prone is a joke
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<blockquote data-quote="tomBitonti" data-source="post: 5958422" data-attributes="member: 13107"><p>I'm thinking the cost of standing up needs to be considered together with:</p><p></p><p>1) How much effort would it normally take to stand up? How much does that effort differ between, say, someone who is encumbered or clumsy or slow and someone unencumbered, agile, or quick? How much should terrain matter?</p><p></p><p>2) What is the overall balance of costs? For example, in 3.5E, the cost of tripping someone (a standard action; with iterative attacks, a fraction of an attack action) tends to be quite less than the cost of recovering from being tripped (a move action plus multiple attack actions, counting a +attack from an opponent the same as a -attack for yourself).</p><p></p><p>3) What is fun? Tripping opponents and getting free attacks is fun, and adds a layer of tactical detail to fights. Being tripped your self, in particular, being "trip locked" is terribly unfun.</p><p></p><p>4) Also, what is the appropriate state model for being tripped? Would adding an "unbalanced" state help to even the action economy? Or would it add complexity with too little benefit?</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 5958422, member: 13107"] I'm thinking the cost of standing up needs to be considered together with: 1) How much effort would it normally take to stand up? How much does that effort differ between, say, someone who is encumbered or clumsy or slow and someone unencumbered, agile, or quick? How much should terrain matter? 2) What is the overall balance of costs? For example, in 3.5E, the cost of tripping someone (a standard action; with iterative attacks, a fraction of an attack action) tends to be quite less than the cost of recovering from being tripped (a move action plus multiple attack actions, counting a +attack from an opponent the same as a -attack for yourself). 3) What is fun? Tripping opponents and getting free attacks is fun, and adds a layer of tactical detail to fights. Being tripped your self, in particular, being "trip locked" is terribly unfun. 4) Also, what is the appropriate state model for being tripped? Would adding an "unbalanced" state help to even the action economy? Or would it add complexity with too little benefit? TomB [/QUOTE]
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Stand-up from prone is a joke
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