Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Stand your ground damn you!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1820580" data-attributes="member: 5171"><p>Time-honored tactic. That's actually how one of my players defeated a bad guy in a duel.</p><p></p><p>(M&M-as-fantasy, so not AoOs)</p><p></p><p>Bad guy outclassed the good guy generally, but had Deflection (which requires an action to use, so it can't be used unless you have an action free) as his primary defense.</p><p></p><p>The good guy would stick and move each round, forcing the bad guy to chase him and either give up his attack (move close, ready deflection action against PC) or give up his deflection defense (move close, attack, but then not have action left to ready the Deflection attempt each round).</p><p></p><p>Worked like a charm -- the bad guy eventually got whittled down, howling at the hero for his cowardly tactics the whole time.</p><p></p><p>In normal D&D, the stick-and-move approach is the best way to deal with somebody who outclasses you primarily through virtue of having more attacks than you do. Attack, tumble away, force him to come to you so that you each only get one attack per round, even though he's "Joe Multi-Attacks" and has Two-Weapon Feats up the wazoo.</p><p></p><p>Only way this technique backfires is if your opponent has Feats that get more valuable in a one-attack-per-round scenario -- like Power Attack (which is great if you only get one attack per round, since you're often likely to hit anyway, and the problem is that Power Attack is making your second or third attacks miss).</p></blockquote><p></p>
[QUOTE="takyris, post: 1820580, member: 5171"] Time-honored tactic. That's actually how one of my players defeated a bad guy in a duel. (M&M-as-fantasy, so not AoOs) Bad guy outclassed the good guy generally, but had Deflection (which requires an action to use, so it can't be used unless you have an action free) as his primary defense. The good guy would stick and move each round, forcing the bad guy to chase him and either give up his attack (move close, ready deflection action against PC) or give up his deflection defense (move close, attack, but then not have action left to ready the Deflection attempt each round). Worked like a charm -- the bad guy eventually got whittled down, howling at the hero for his cowardly tactics the whole time. In normal D&D, the stick-and-move approach is the best way to deal with somebody who outclasses you primarily through virtue of having more attacks than you do. Attack, tumble away, force him to come to you so that you each only get one attack per round, even though he's "Joe Multi-Attacks" and has Two-Weapon Feats up the wazoo. Only way this technique backfires is if your opponent has Feats that get more valuable in a one-attack-per-round scenario -- like Power Attack (which is great if you only get one attack per round, since you're often likely to hit anyway, and the problem is that Power Attack is making your second or third attacks miss). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stand your ground damn you!
Top