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Stand your ground damn you!
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<blockquote data-quote="Lord Pendragon" data-source="post: 1821185" data-attributes="member: 707"><p>Lots of the suggestions would speed up the fight. Trip/Disarm. Tanglefoot bags. Reach weapons. Do these things have an opportunity cost? Of course. Why shouldn't they? He's encountered an enemy tactic he doesn't like. Countermeasures aren't free. Just like a fighter has to pay (in gold or opportunity) to counter foes that fly, the OP's character will have to pay to counter the hit-and-run.</p><p></p><p>I'd personally suggest the Spiked Chain, if the opportunity cost for it isn't too high. Move into an adjacent square and smack him. He hits you once and tries to move away...smack him with your AoO. Move up to an adjacent square and smack him. He hits you once and tries to move away...smack him with your AoO. Etc. etc. You'll be getting two attacks to his one, and both of your attacks will be at your full BAB. Things should be decided fairly quickly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Another counter to the hit-and-run: grappling. Grab him, pin him, and beat the snot out of him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1821185, member: 707"] Lots of the suggestions would speed up the fight. Trip/Disarm. Tanglefoot bags. Reach weapons. Do these things have an opportunity cost? Of course. Why shouldn't they? He's encountered an enemy tactic he doesn't like. Countermeasures aren't free. Just like a fighter has to pay (in gold or opportunity) to counter foes that fly, the OP's character will have to pay to counter the hit-and-run. I'd personally suggest the Spiked Chain, if the opportunity cost for it isn't too high. Move into an adjacent square and smack him. He hits you once and tries to move away...smack him with your AoO. Move up to an adjacent square and smack him. He hits you once and tries to move away...smack him with your AoO. Etc. etc. You'll be getting two attacks to his one, and both of your attacks will be at your full BAB. Things should be decided fairly quickly. :) Another counter to the hit-and-run: grappling. Grab him, pin him, and beat the snot out of him. ;) [/QUOTE]
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