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Standard and Full Actions, really necessary?
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<blockquote data-quote="Immortal Sun" data-source="post: 7565375"><p>I am aware of how the rules work. I don't particularly <em>like</em> how they work in regards to melee types. So I question if the rules really need to be that way. I use, for comparative and demonstrative purposes, how 5E has eliminated movement as an action. The fighter's multiple attacks are now just part of their deal, allowing them to leverage the one thing they can do more of than anyone else (except maybe the monk) every turn: repeatedly hit things with a stick. </p><p></p><p>So I made this thread here to ask if anyone has experimented with implementing a similar effect in 3.5/Pathfinder (my preferred edition if I can't play 4th) and to what effect it had.</p><p></p><p>Sadly, the responses seem to indicate noone has really tried it (or maybe I missed it). </p><p></p><p>The rules <em>are</em> straight-forward and playable, but they're also highly restrictive for no apparent reason. Or at least no reason that more modern editions of the game have felt worthwhile to retain. Since I'm still playing the old edition in modern times, I think it reasonable that I make attempts to bring it current. </p><p>@ others: the flow of time doesn't bother me much, it's a turn-based game attempting to simulate a non-turn-based reality. It's more I'm looking to improve the mobility of players (within reason) and allow classes who leverage the BAB function of multiple attacks to do so more often.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7565375"] I am aware of how the rules work. I don't particularly [I]like[/I] how they work in regards to melee types. So I question if the rules really need to be that way. I use, for comparative and demonstrative purposes, how 5E has eliminated movement as an action. The fighter's multiple attacks are now just part of their deal, allowing them to leverage the one thing they can do more of than anyone else (except maybe the monk) every turn: repeatedly hit things with a stick. So I made this thread here to ask if anyone has experimented with implementing a similar effect in 3.5/Pathfinder (my preferred edition if I can't play 4th) and to what effect it had. Sadly, the responses seem to indicate noone has really tried it (or maybe I missed it). The rules [I]are[/I] straight-forward and playable, but they're also highly restrictive for no apparent reason. Or at least no reason that more modern editions of the game have felt worthwhile to retain. Since I'm still playing the old edition in modern times, I think it reasonable that I make attempts to bring it current. @ others: the flow of time doesn't bother me much, it's a turn-based game attempting to simulate a non-turn-based reality. It's more I'm looking to improve the mobility of players (within reason) and allow classes who leverage the BAB function of multiple attacks to do so more often. [/QUOTE]
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Standard and Full Actions, really necessary?
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