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<blockquote data-quote="Valorian" data-source="post: 188188" data-attributes="member: 1284"><p><strong>Statblocks for my NPC</strong></p><p></p><p>Here is some statblock for what I've been doing up for human NPC in a campaign I'm running...take a look and see if you like it.</p><p></p><p>Town Guard (1st level commoner): HD: 1d4+4; hp=7; Init -1 (Dex); Spd 30 ft.; AC 11 (-1 Dex, +2 Leather armor); Atk club +1 melee (1d6+1); AL N; SV Fort +1, Ref +0, Will +0; Str 12, Dex 8, Con 12, Int 8, Wis 10, Cha 10. Skills and Feats: Listen +6, Spot +6; awareness, toughness.</p><p></p><p>Veteran Town Guard (1st level commoner, 1st level warrior): HD: 1d4+1d8+5; hp=12; Init -1 (Dex); Spd 30 ft.; AC 11 (-1 Dex, +2 Leather armor); Atk club +2 melee (1d6+1); AL N; SV Fort +3, Ref +0, Will +0; Str 12, Dex 8, Con 12, Int 8, Wis 10, Cha 10. Skills and Feats: Handle Animal +2, Listen +6, Spot +6; awareness, toughness.</p><p></p><p>Peasant Levy (1st level commoner): HD: 1d4+4; hp=7; Init +1 (Dex); Spd 30 ft.; AC 13 (+1 Dex, +2 Leather armor); Atk light crossbow +2 ranged (1d8), hand axe +1 melee (1d6+1); AL N; SV Fort +1, Ref +1, Will -1; Str 12, Dex 12, Con 12, Int 8, Wis 8, Cha 8. Skills and Feats: Listen +3, Spot +3; toughness, weapon focus: light crossbow.</p><p></p><p>Veteran Peasant Levy (1st level commoner, 1st level warrior): HD: 1d4+1d8+5; hp=12; Init +1 (Dex); Spd 30 ft.; AC 13 (+1 Dex, +2 Leather armor); Atk light crossbow +3 ranged (1d8), hand axe +2 melee (1d6+1); AL N; SV Fort +3, Ref +1, Will -1; Str 12, Dex 12, Con 12, Int 8, Wis 8, Cha 8. Skills and Feats: Climb +3, Listen +3, Spot +3; toughness, weapon focus: light crossbow.</p><p></p><p>Green Barbarian Warrior (1st level warrior): HD: 1d8+4; hp= 9; Init +1 (Dex); Spd 30 ft.; AC 16 (+1 Dex, +3 Studded Leather, +2 Large Shield); Atk bastard sword +2 melee (1d10+1), throwing axe +2 ranged (1d6+1); AL N; SV Fort +3, Ref +1, Will +0; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +5, Jump + 4, Swim +2; exotic weapon: bastard sword, toughness.</p><p></p><p>Regular Barbarian Warrior (2nd level warrior): HD: 2d8+5; hp= 14; Init +1 (Dex); Spd 30 ft.; AC 16 (+1 Dex, +3 Studded Leather, +2 Large Shield); Atk bastard sword +3 melee (1d10+1), throwing axe +3 ranged (1d6+1); AL N; SV Fort +4, Ref +1, Will +0; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +6, Jump + 5, Swim +2; exotic weapon: bastard sword, toughness.</p><p></p><p>Veteran Barbarian Warrior (3rd level warrior): HD: 3d8+3; hp= 20; Init +1 (Dex); Spd 30 ft.; AC 17 (+1 Dex, +4 Chain Shirt, +2 Large Shield); Atk bastard sword +5 melee (1d10+1), throwing axe +4 ranged (1d6+1); AL N; SV Fort +4, Ref +2, Will +1; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +7, Jump + 7, Swim +2; exotic weapon: bastard sword, toughness, weapon focus: bastard sword.</p><p></p><p>Elite Barbarian Warrior (3rd level warrior, 1st level fighter): HD: 1d10+3d8+7; hp= 31; Init +1 (Dex); Spd 30 ft.; AC 17 (+1 Dex, +4 Chain Shirt, +2 Large Shield); Atk masterwork bastard sword +8 melee (1d10+2) [1d10+1d4+1 w/ full attack action], throwing axe +5 ranged (1d6+1); AL N; SV Fort +6, Ref +2, Will +1; Str 14, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +8, Jump + 8, Swim +2; dirty fighting, exotic weapon: bastard sword, toughness, weapon focus: bastard sword.</p><p></p><p>Green Infantry-Formation (1st level warrior): HD: 1d8+1; hp= 6; Init +1 (Dex); Spd 30 ft.; AC 18 [20 in formation] (+1 Dex, +4 Chain Shirt, +2 Large Shield, +1 Phalanx Fighting [+2 quarter cover]); Atk short sword +3 melee (1d6+1), javelin +2 ranged (1d6+1); AL N; SV Fort +3, Ref +1, Will +0; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +4 Profession (soldier) +4, Swim +2; phalanx fighting, weapon focus: shortsword.</p><p></p><p>Regular Infantry-Formation (2nd level warrior): HD: 2d8+2; hp= 11; Init +1 (Dex); Spd 30 ft.; AC 18 [20 in formation] (+1 Dex, +4 Chain Shirt, +2 Large Shield, +1 Phalanx Fighting [+2 quarter cover]); Atk short sword +4 melee (1d6+1), javelin +3 ranged (1d6+1); AL N; SV Fort +3, Ref +1, Will +0; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +5, Profession (soldier) +5, Swim +2; phalanx fighting, weapon focus: shortsword.</p><p></p><p>Veteran Infantry-Formation (3rd level warrior): HD: 3d8+3; hp= 17; Init +1 (Dex); Spd 30 ft.; AC 18 [20 in formation] (+1 Dex, +4 Chain Shirt, +2 Large Shield, +1 Phalanx Fighting [+2 quarter cover]); Atk masterwork short sword +6 melee (1d6+1) [1d6+1d4+1 w/ full attack action], javelin +4 ranged (1d6+1); AL N; SV Fort +4, Ref +2, Will +1; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +6, Profession (soldier) +6, Swim +2; dirty fighting, phalanx fighting, weapon focus: shortsword.</p><p></p><p>Elite Infantry-Formation (3rd level warrior, 1st level fighter): HD: 1d10+3d8+4; hp= 28; Init +1 (Dex); Spd 30 ft.; AC 18 [20 in formation] (+1 Dex, +4 Chain Shirt, +2 Large Shield, +1 Phalanx Fighting [+2 quarter cover]); Atk masterwork short sword +7 melee (1d6+1) [1d6+1d4+1 w/ full attack action], javelin +4 ranged (1d6+1); AL N; SV Fort +6, Ref +4, Will +1; Str 14, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +7, Profession (soldier) +7, Swim +2; dirty fighting, lightning reflexes, phalanx fighting, weapon focus: shortsword.</p><p></p><p>Green Archer (1st level warrior): HD: 1d8; hp= 5; Init +2 (Dex); Spd 30 ft.; AC 15 (+2 Dex, +3 Studded Leather); Atk long bow +4 ranged (1d8) [+1 to hit & +1 damage within 30 feet], hand axe +1 melee (1d6); AL N; SV Fort +2, Ref +2, Will +0; Str 11, Dex 14, Con 11, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +3, Profession (soldier) +4, Swim +2; point blank shot, weapon focus: long bow.</p><p></p><p>Regular Archer (3rd level warrior): HD: 2d8; hp= 9; Init +2 (Dex); Spd 30 ft.; AC 15 (+2 Dex, +3 Studded Leather); Atk long bow +5 ranged (1d8) [+1 to hit & +1 damage within 30 feet], hand axe +2 melee (1d6); AL N; SV Fort +2, Ref +2, Will +0; Str 11, Dex 14, Con 11, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +4, Profession (soldier) +5, Swim +2; point blank shot, weapon focus: long bow.</p><p></p><p>Veteran Archer (3rd level warrior): HD: 3d8; hp= 14; Init +2 (Dex); Spd 30 ft.; AC 16 (+2 Dex, +4 Chain Shirt); Atk masterwork long bow +7 ranged (1d8) [+1 to hit & +1 damage within 30 feet], hand axe +3 ranged (1d6); AL N; SV Fort +3, Ref +3, Will +1; Str 11, Dex 14, Con 11, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +5, Profession (soldier) +6, Swim +2; point blank shot, precise shot, weapon focus: long bow.</p><p></p><p>Elite Archer (3rd level warrior, 1st level fighter): HD: 1d10+3d8; hp= 24; Init +2 (Dex); Spd 30 ft.; AC 15 (+2 Dex, +3 Studded Leather); Atk masterwork 12 str comp long bow +8 ranged [+6/+6 w rapid shot] (1d8+1) [+1 to hit & +1 damage within 30 feet], short sword +5 ranged (1d6+1); AL N; SV Fort +5, Ref +3, Will +1; Str 12, Dex 14, Con 11, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +7, Profession (soldier) +7, Swim +2; point blank shot, precise shot, rapid shot, weapon focus: long bow.</p><p></p><p>Green Light Cavalry (1st level warrior): HD: 1d8+1; hp= 6; Init +1 (Dex); Spd 30 ft.; AC 16 (+1 Dex, +3 Studded Leather, +2 Large Shield); Atk lance +2 melee (1d8+1) [+2 to hit & double damage on riding charge] or longsword +2 melee (1d8+1) [+2 to hit on riding charge]; AL N; SV Fort +3, Ref +1, Will +0; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Handle Animal + 3, Ride +5; mounted combat, ride-by-attack.</p><p>Horse, Light War: CR 1; Large Animal; HD 3d8+9; hp=23; Init +1 (Dex); Spd 60 ft.; AC 14 (-1 size, +1 Dex, +4 natural); Atk 2 hooves +4 melee (1d4+3), bite -1 melee (1d3+1); Face/Reach: 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6. Skills and Feats: Listen +7, Spot +7.</p><p></p><p>Regular Light Cavalry (2nd level warrior): HD: 2d8+32 hp= 11; Init +1 (Dex); Spd 30 ft.; AC 16 (+1 Dex, +3 Studded Leather, +2 Large Shield); Atk lance +3 melee (1d8+1) [+2 to hit & double damage on riding charge] or longsword +3 melee (1d8+1) [+2 to hit on riding charge]; AL N; SV Fort +3, Ref +1, Will +0; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Handle Animal + 4, Ride +8; mounted combat, ride-by-attack.</p><p>Horse, Light War: CR 1; Large Animal; HD 3d8+9; hp=23; Init +1 (Dex); Spd 60 ft.; AC 14 (-1 size, +1 Dex, +4 natural); Atk 2 hooves +4 melee (1d4+3), bite -1 melee (1d3+1); Face/Reach: 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6. Skills and Feats: Listen +7, Spot +7.</p><p></p><p> Veteran Light Cavalry (3rd level warrior): HD: 3d8+3; hp= 17; Init +1 (Dex); Spd 30 ft.; AC 17 (+1 Dex, +4 Chain Shirt, +2 Large Shield); Atk lance +4 melee (1d8+1) [+2 to hit & triple damage on riding charge] or longsword +4 melee (1d8+1) [+2 to hit & double damage on riding charge]; AL N; SV Fort +4, Ref +2, Will +1; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Handle Animal + 5, Ride +9; mounted combat, ride-by-attack, spirited charge.</p><p>Horse, Light War: CR 1; Large Animal; HD 3d8+9; hp=23; Init +1 (Dex); Spd 60 ft.; AC 14 (-1 size, +1 Dex, +4 natural); Atk 2 hooves +4 melee (1d4+3), bite -1 melee (1d3+1); Face/Reach: 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6. Skills and Feats: Listen +7, Spot +7.</p><p></p><p>Elite Light Cavalry (3rd level warrior, 1st level fighter): HD: 1d10+3d8+4; hp= 28; Init +1 (Dex); Spd 30 ft.; AC 17 (+1 Dex, +4 Chain Shirt, +2 Large Shield); Atk lance +7 melee (1d8+2) [+2 to hit & triple damage on riding charge] or masterwork longsword +7 melee (1d8+2) [+2 to hit & double damage on riding charge]; AL N; SV Fort +6, Ref +2, Will +1; Str 14, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Handle Animal + 6, Ride +10; mounted combat, ride-by-attack, spirited charge, weapon focus: lance.</p><p>Horse, Light War: CR 1; Large Animal; HD 3d8+9; hp=23; Init +1 (Dex); Spd 60 ft.; AC 14 (-1 size, +1 Dex, +4 natural); Atk 2 hooves +4 melee (1d4+3), bite -1 melee (1d3+1); Face/Reach: 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6. Skills and Feats: Listen +7, Spot +7.</p><p></p><p>Assasin (5th level rogue, 1st level assasin): HD: 6d6+6; hp= 30; Init +9 (Dex, Blooded, Improved Initiative); Spd 30 ft.; AC 15 (+3 Dex, +2 masterwork leather); Atk masterwork dagger +8 melee (1d4+1 +4d6 sneak attack + poison+ death attack); AL LE; SV Fort +6, Ref +2, Will +2; Str 13, Dex 16, Con 12, Int 14, Wis 8, Cha 10. Skills and Feats: Balance +10, Bluff +8, Climb +9(+11), Disable Device +10 (+12), Disguise +8, Hide +12, Listen +7, Move Silently +12, Open Lock +11(+13), Search +10, Sport +9, Tumble +11; blooded, improved initiative, weapon finesse: dagger, weapon focus: dagger. Equipment: masterwork theives tools, climbing kit.</p><p></p><p>Veteran Berserker (4th level barbarian): HD: 4d12+8; hp= 40 (48 raging); Init +1 (Dex); Spd 40 ft.; AC 15 [13 raging] (+1 Dex, +4 Chain Shirt); Atk masterwork great axe +9 melee [+11 raging] (1d12+4) [1d12+7 raging]; AL CN; SV Fort +6 [+8 raging], Ref +2, Will +2 [+4 raging]; Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8. Skills and Feats: Climb +8, Handle Animal +4, Intimidate +4, Jump +8, Listen +6, Ride +8, Wilderness Lore +6; cleave, power attack, weapon focus: great axe; magic: potion of cure mod wounds, potion of endurance.</p><p></p><p>Veteran Scout (4th level ranger): HD: 4d10+4; hp= 31; Init +3 (Dex); Spd 30 ft.; AC 17 (+3 Dex, +4 (+1 Studded Leather); Atk masterwork 14 str comp long bow +9 ranged [+7/+7 w rapid shot] (1d8+2) [+1 to hit & +1 damage within 30 feet] or longsword +6 melee (1d8+2); AL N; SV Fort +6 , Ref +2, Will +2; Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 8. Skills and Feats: Hide +10, Listen +8, Move Silently +10, Spot +8 [+13 w/ eyes of the eagle], Wilderness Lore +8; far shot, point blank shot, rapid shot, track, weapon focus: comp long bow; magic: eyes of the eagle, potion of cure mod wounds, potion of endurance.</p><p></p><p>Knight / Veteran Heavy Cavalry (4th level fighter): HD: 4d10+8; hp=35; Init +1 (Dex); Spd 20 ft.; AC 21 (+1 Dex, +8 Full Plate, +2 Lrg Metal Shield); Atk lance +8 melee (1d8+3) [+2 to hit & triple damage on riding charge] or masterwork longsword +9 melee (1d8+5) [+2 to hit & double damage on riding charge] or 16 str comp long bow +5 ranged (1d8+3); AL LN; SV Fort +6, Ref +2, Will +1; Str 16, Dex 13, Con 14, Int 8, Wis 10, Cha 12. Skills and Feats: Handle Animal + 8, Ride +10; mounted combat, ride-by-attack, spirited charge, weapon focus: lance, weapon focus: longsword, weapon specialization: longsword; magic: potion of cure mod wounds, potion of endurance.</p><p>Horse, Heavy War: CR 2; Large Animal; HD 4d8+12; hp=30; Init +1 (Dex); Spd 50 ft.; AC 18 (-1 size, +1 Dex, +4 natural, +4 chain (shirt) barding); Atk 2 hooves +6 melee (1d6+4), bite +1 melee (1d4+2); Face/Reach: 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; SV Fort +7, Ref +5, Will +2; Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6. Skills and Feats: Listen +7, Spot +7.</p><p></p><p>Veteran Nomad Horse Archer (4th level fighter): HD: 4d10+4; hp=31; Init +3 (Dex); Spd 30 ft.; AC 17 (+3 Dex, +4 (+1 Studded Leather); Atk 14 str masterwork comp long bow +9 ranged [+7/+7 w rapid shot] (1d8+2) [+1 to hit & +3 damage within 30 feet]or masterwork scimitar +7 melee (1d6+2); AL N; SV Fort +5, Ref +4, Will +2; Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 8. Skills and Feats: Craft (bowyer) +7, Handle Animal + 6, Ride +12; mounted combat, mounted archery, point blank shot, rapid shot, weapon focus: comp long bow, weapon specialization: comp long bow; magic: potion of cure mod wounds, potion of endurance.</p><p>Horse, Light War: CR 1; Large Animal; HD 3d8+9; hp=23; Init +1 (Dex); Spd 60 ft.; AC 14 (-1 size, +1 Dex, +4 natural); Atk 2 hooves +4 melee (1d4+3), bite -1 melee (1d3+1); Face/Reach: 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6. Skills and Feats: Listen +7, Spot +7.</p></blockquote><p></p>
[QUOTE="Valorian, post: 188188, member: 1284"] [b]Statblocks for my NPC[/b] Here is some statblock for what I've been doing up for human NPC in a campaign I'm running...take a look and see if you like it. Town Guard (1st level commoner): HD: 1d4+4; hp=7; Init -1 (Dex); Spd 30 ft.; AC 11 (-1 Dex, +2 Leather armor); Atk club +1 melee (1d6+1); AL N; SV Fort +1, Ref +0, Will +0; Str 12, Dex 8, Con 12, Int 8, Wis 10, Cha 10. Skills and Feats: Listen +6, Spot +6; awareness, toughness. Veteran Town Guard (1st level commoner, 1st level warrior): HD: 1d4+1d8+5; hp=12; Init -1 (Dex); Spd 30 ft.; AC 11 (-1 Dex, +2 Leather armor); Atk club +2 melee (1d6+1); AL N; SV Fort +3, Ref +0, Will +0; Str 12, Dex 8, Con 12, Int 8, Wis 10, Cha 10. Skills and Feats: Handle Animal +2, Listen +6, Spot +6; awareness, toughness. Peasant Levy (1st level commoner): HD: 1d4+4; hp=7; Init +1 (Dex); Spd 30 ft.; AC 13 (+1 Dex, +2 Leather armor); Atk light crossbow +2 ranged (1d8), hand axe +1 melee (1d6+1); AL N; SV Fort +1, Ref +1, Will -1; Str 12, Dex 12, Con 12, Int 8, Wis 8, Cha 8. Skills and Feats: Listen +3, Spot +3; toughness, weapon focus: light crossbow. Veteran Peasant Levy (1st level commoner, 1st level warrior): HD: 1d4+1d8+5; hp=12; Init +1 (Dex); Spd 30 ft.; AC 13 (+1 Dex, +2 Leather armor); Atk light crossbow +3 ranged (1d8), hand axe +2 melee (1d6+1); AL N; SV Fort +3, Ref +1, Will -1; Str 12, Dex 12, Con 12, Int 8, Wis 8, Cha 8. Skills and Feats: Climb +3, Listen +3, Spot +3; toughness, weapon focus: light crossbow. Green Barbarian Warrior (1st level warrior): HD: 1d8+4; hp= 9; Init +1 (Dex); Spd 30 ft.; AC 16 (+1 Dex, +3 Studded Leather, +2 Large Shield); Atk bastard sword +2 melee (1d10+1), throwing axe +2 ranged (1d6+1); AL N; SV Fort +3, Ref +1, Will +0; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +5, Jump + 4, Swim +2; exotic weapon: bastard sword, toughness. Regular Barbarian Warrior (2nd level warrior): HD: 2d8+5; hp= 14; Init +1 (Dex); Spd 30 ft.; AC 16 (+1 Dex, +3 Studded Leather, +2 Large Shield); Atk bastard sword +3 melee (1d10+1), throwing axe +3 ranged (1d6+1); AL N; SV Fort +4, Ref +1, Will +0; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +6, Jump + 5, Swim +2; exotic weapon: bastard sword, toughness. Veteran Barbarian Warrior (3rd level warrior): HD: 3d8+3; hp= 20; Init +1 (Dex); Spd 30 ft.; AC 17 (+1 Dex, +4 Chain Shirt, +2 Large Shield); Atk bastard sword +5 melee (1d10+1), throwing axe +4 ranged (1d6+1); AL N; SV Fort +4, Ref +2, Will +1; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +7, Jump + 7, Swim +2; exotic weapon: bastard sword, toughness, weapon focus: bastard sword. Elite Barbarian Warrior (3rd level warrior, 1st level fighter): HD: 1d10+3d8+7; hp= 31; Init +1 (Dex); Spd 30 ft.; AC 17 (+1 Dex, +4 Chain Shirt, +2 Large Shield); Atk masterwork bastard sword +8 melee (1d10+2) [1d10+1d4+1 w/ full attack action], throwing axe +5 ranged (1d6+1); AL N; SV Fort +6, Ref +2, Will +1; Str 14, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +8, Jump + 8, Swim +2; dirty fighting, exotic weapon: bastard sword, toughness, weapon focus: bastard sword. Green Infantry-Formation (1st level warrior): HD: 1d8+1; hp= 6; Init +1 (Dex); Spd 30 ft.; AC 18 [20 in formation] (+1 Dex, +4 Chain Shirt, +2 Large Shield, +1 Phalanx Fighting [+2 quarter cover]); Atk short sword +3 melee (1d6+1), javelin +2 ranged (1d6+1); AL N; SV Fort +3, Ref +1, Will +0; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +4 Profession (soldier) +4, Swim +2; phalanx fighting, weapon focus: shortsword. Regular Infantry-Formation (2nd level warrior): HD: 2d8+2; hp= 11; Init +1 (Dex); Spd 30 ft.; AC 18 [20 in formation] (+1 Dex, +4 Chain Shirt, +2 Large Shield, +1 Phalanx Fighting [+2 quarter cover]); Atk short sword +4 melee (1d6+1), javelin +3 ranged (1d6+1); AL N; SV Fort +3, Ref +1, Will +0; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +5, Profession (soldier) +5, Swim +2; phalanx fighting, weapon focus: shortsword. Veteran Infantry-Formation (3rd level warrior): HD: 3d8+3; hp= 17; Init +1 (Dex); Spd 30 ft.; AC 18 [20 in formation] (+1 Dex, +4 Chain Shirt, +2 Large Shield, +1 Phalanx Fighting [+2 quarter cover]); Atk masterwork short sword +6 melee (1d6+1) [1d6+1d4+1 w/ full attack action], javelin +4 ranged (1d6+1); AL N; SV Fort +4, Ref +2, Will +1; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +6, Profession (soldier) +6, Swim +2; dirty fighting, phalanx fighting, weapon focus: shortsword. Elite Infantry-Formation (3rd level warrior, 1st level fighter): HD: 1d10+3d8+4; hp= 28; Init +1 (Dex); Spd 30 ft.; AC 18 [20 in formation] (+1 Dex, +4 Chain Shirt, +2 Large Shield, +1 Phalanx Fighting [+2 quarter cover]); Atk masterwork short sword +7 melee (1d6+1) [1d6+1d4+1 w/ full attack action], javelin +4 ranged (1d6+1); AL N; SV Fort +6, Ref +4, Will +1; Str 14, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +7, Profession (soldier) +7, Swim +2; dirty fighting, lightning reflexes, phalanx fighting, weapon focus: shortsword. Green Archer (1st level warrior): HD: 1d8; hp= 5; Init +2 (Dex); Spd 30 ft.; AC 15 (+2 Dex, +3 Studded Leather); Atk long bow +4 ranged (1d8) [+1 to hit & +1 damage within 30 feet], hand axe +1 melee (1d6); AL N; SV Fort +2, Ref +2, Will +0; Str 11, Dex 14, Con 11, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +3, Profession (soldier) +4, Swim +2; point blank shot, weapon focus: long bow. Regular Archer (3rd level warrior): HD: 2d8; hp= 9; Init +2 (Dex); Spd 30 ft.; AC 15 (+2 Dex, +3 Studded Leather); Atk long bow +5 ranged (1d8) [+1 to hit & +1 damage within 30 feet], hand axe +2 melee (1d6); AL N; SV Fort +2, Ref +2, Will +0; Str 11, Dex 14, Con 11, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +4, Profession (soldier) +5, Swim +2; point blank shot, weapon focus: long bow. Veteran Archer (3rd level warrior): HD: 3d8; hp= 14; Init +2 (Dex); Spd 30 ft.; AC 16 (+2 Dex, +4 Chain Shirt); Atk masterwork long bow +7 ranged (1d8) [+1 to hit & +1 damage within 30 feet], hand axe +3 ranged (1d6); AL N; SV Fort +3, Ref +3, Will +1; Str 11, Dex 14, Con 11, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +5, Profession (soldier) +6, Swim +2; point blank shot, precise shot, weapon focus: long bow. Elite Archer (3rd level warrior, 1st level fighter): HD: 1d10+3d8; hp= 24; Init +2 (Dex); Spd 30 ft.; AC 15 (+2 Dex, +3 Studded Leather); Atk masterwork 12 str comp long bow +8 ranged [+6/+6 w rapid shot] (1d8+1) [+1 to hit & +1 damage within 30 feet], short sword +5 ranged (1d6+1); AL N; SV Fort +5, Ref +3, Will +1; Str 12, Dex 14, Con 11, Int 8, Wis 10, Cha 8. Skills and Feats: Climb +7, Profession (soldier) +7, Swim +2; point blank shot, precise shot, rapid shot, weapon focus: long bow. Green Light Cavalry (1st level warrior): HD: 1d8+1; hp= 6; Init +1 (Dex); Spd 30 ft.; AC 16 (+1 Dex, +3 Studded Leather, +2 Large Shield); Atk lance +2 melee (1d8+1) [+2 to hit & double damage on riding charge] or longsword +2 melee (1d8+1) [+2 to hit on riding charge]; AL N; SV Fort +3, Ref +1, Will +0; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Handle Animal + 3, Ride +5; mounted combat, ride-by-attack. Horse, Light War: CR 1; Large Animal; HD 3d8+9; hp=23; Init +1 (Dex); Spd 60 ft.; AC 14 (-1 size, +1 Dex, +4 natural); Atk 2 hooves +4 melee (1d4+3), bite -1 melee (1d3+1); Face/Reach: 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6. Skills and Feats: Listen +7, Spot +7. Regular Light Cavalry (2nd level warrior): HD: 2d8+32 hp= 11; Init +1 (Dex); Spd 30 ft.; AC 16 (+1 Dex, +3 Studded Leather, +2 Large Shield); Atk lance +3 melee (1d8+1) [+2 to hit & double damage on riding charge] or longsword +3 melee (1d8+1) [+2 to hit on riding charge]; AL N; SV Fort +3, Ref +1, Will +0; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Handle Animal + 4, Ride +8; mounted combat, ride-by-attack. Horse, Light War: CR 1; Large Animal; HD 3d8+9; hp=23; Init +1 (Dex); Spd 60 ft.; AC 14 (-1 size, +1 Dex, +4 natural); Atk 2 hooves +4 melee (1d4+3), bite -1 melee (1d3+1); Face/Reach: 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6. Skills and Feats: Listen +7, Spot +7. Veteran Light Cavalry (3rd level warrior): HD: 3d8+3; hp= 17; Init +1 (Dex); Spd 30 ft.; AC 17 (+1 Dex, +4 Chain Shirt, +2 Large Shield); Atk lance +4 melee (1d8+1) [+2 to hit & triple damage on riding charge] or longsword +4 melee (1d8+1) [+2 to hit & double damage on riding charge]; AL N; SV Fort +4, Ref +2, Will +1; Str 13, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Handle Animal + 5, Ride +9; mounted combat, ride-by-attack, spirited charge. Horse, Light War: CR 1; Large Animal; HD 3d8+9; hp=23; Init +1 (Dex); Spd 60 ft.; AC 14 (-1 size, +1 Dex, +4 natural); Atk 2 hooves +4 melee (1d4+3), bite -1 melee (1d3+1); Face/Reach: 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6. Skills and Feats: Listen +7, Spot +7. Elite Light Cavalry (3rd level warrior, 1st level fighter): HD: 1d10+3d8+4; hp= 28; Init +1 (Dex); Spd 30 ft.; AC 17 (+1 Dex, +4 Chain Shirt, +2 Large Shield); Atk lance +7 melee (1d8+2) [+2 to hit & triple damage on riding charge] or masterwork longsword +7 melee (1d8+2) [+2 to hit & double damage on riding charge]; AL N; SV Fort +6, Ref +2, Will +1; Str 14, Dex 12, Con 12, Int 8, Wis 10, Cha 8. Skills and Feats: Handle Animal + 6, Ride +10; mounted combat, ride-by-attack, spirited charge, weapon focus: lance. Horse, Light War: CR 1; Large Animal; HD 3d8+9; hp=23; Init +1 (Dex); Spd 60 ft.; AC 14 (-1 size, +1 Dex, +4 natural); Atk 2 hooves +4 melee (1d4+3), bite -1 melee (1d3+1); Face/Reach: 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6. Skills and Feats: Listen +7, Spot +7. Assasin (5th level rogue, 1st level assasin): HD: 6d6+6; hp= 30; Init +9 (Dex, Blooded, Improved Initiative); Spd 30 ft.; AC 15 (+3 Dex, +2 masterwork leather); Atk masterwork dagger +8 melee (1d4+1 +4d6 sneak attack + poison+ death attack); AL LE; SV Fort +6, Ref +2, Will +2; Str 13, Dex 16, Con 12, Int 14, Wis 8, Cha 10. Skills and Feats: Balance +10, Bluff +8, Climb +9(+11), Disable Device +10 (+12), Disguise +8, Hide +12, Listen +7, Move Silently +12, Open Lock +11(+13), Search +10, Sport +9, Tumble +11; blooded, improved initiative, weapon finesse: dagger, weapon focus: dagger. Equipment: masterwork theives tools, climbing kit. Veteran Berserker (4th level barbarian): HD: 4d12+8; hp= 40 (48 raging); Init +1 (Dex); Spd 40 ft.; AC 15 [13 raging] (+1 Dex, +4 Chain Shirt); Atk masterwork great axe +9 melee [+11 raging] (1d12+4) [1d12+7 raging]; AL CN; SV Fort +6 [+8 raging], Ref +2, Will +2 [+4 raging]; Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8. Skills and Feats: Climb +8, Handle Animal +4, Intimidate +4, Jump +8, Listen +6, Ride +8, Wilderness Lore +6; cleave, power attack, weapon focus: great axe; magic: potion of cure mod wounds, potion of endurance. Veteran Scout (4th level ranger): HD: 4d10+4; hp= 31; Init +3 (Dex); Spd 30 ft.; AC 17 (+3 Dex, +4 (+1 Studded Leather); Atk masterwork 14 str comp long bow +9 ranged [+7/+7 w rapid shot] (1d8+2) [+1 to hit & +1 damage within 30 feet] or longsword +6 melee (1d8+2); AL N; SV Fort +6 , Ref +2, Will +2; Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 8. Skills and Feats: Hide +10, Listen +8, Move Silently +10, Spot +8 [+13 w/ eyes of the eagle], Wilderness Lore +8; far shot, point blank shot, rapid shot, track, weapon focus: comp long bow; magic: eyes of the eagle, potion of cure mod wounds, potion of endurance. Knight / Veteran Heavy Cavalry (4th level fighter): HD: 4d10+8; hp=35; Init +1 (Dex); Spd 20 ft.; AC 21 (+1 Dex, +8 Full Plate, +2 Lrg Metal Shield); Atk lance +8 melee (1d8+3) [+2 to hit & triple damage on riding charge] or masterwork longsword +9 melee (1d8+5) [+2 to hit & double damage on riding charge] or 16 str comp long bow +5 ranged (1d8+3); AL LN; SV Fort +6, Ref +2, Will +1; Str 16, Dex 13, Con 14, Int 8, Wis 10, Cha 12. Skills and Feats: Handle Animal + 8, Ride +10; mounted combat, ride-by-attack, spirited charge, weapon focus: lance, weapon focus: longsword, weapon specialization: longsword; magic: potion of cure mod wounds, potion of endurance. Horse, Heavy War: CR 2; Large Animal; HD 4d8+12; hp=30; Init +1 (Dex); Spd 50 ft.; AC 18 (-1 size, +1 Dex, +4 natural, +4 chain (shirt) barding); Atk 2 hooves +6 melee (1d6+4), bite +1 melee (1d4+2); Face/Reach: 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; SV Fort +7, Ref +5, Will +2; Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6. Skills and Feats: Listen +7, Spot +7. Veteran Nomad Horse Archer (4th level fighter): HD: 4d10+4; hp=31; Init +3 (Dex); Spd 30 ft.; AC 17 (+3 Dex, +4 (+1 Studded Leather); Atk 14 str masterwork comp long bow +9 ranged [+7/+7 w rapid shot] (1d8+2) [+1 to hit & +3 damage within 30 feet]or masterwork scimitar +7 melee (1d6+2); AL N; SV Fort +5, Ref +4, Will +2; Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 8. Skills and Feats: Craft (bowyer) +7, Handle Animal + 6, Ride +12; mounted combat, mounted archery, point blank shot, rapid shot, weapon focus: comp long bow, weapon specialization: comp long bow; magic: potion of cure mod wounds, potion of endurance. Horse, Light War: CR 1; Large Animal; HD 3d8+9; hp=23; Init +1 (Dex); Spd 60 ft.; AC 14 (-1 size, +1 Dex, +4 natural); Atk 2 hooves +4 melee (1d4+3), bite -1 melee (1d3+1); Face/Reach: 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6. Skills and Feats: Listen +7, Spot +7. 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