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Standard Characters and Power Levels in The D&D Campaign
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<blockquote data-quote="bwgwl" data-source="post: 188827" data-attributes="member: 3876"><p>i don't think SHARK's legionnaire is out of line given what else he's shown us of his campaign. one of his hobgoblins would probably be an even match for one of these guys...</p><p></p><p>that being said, IMC i prefer an average battle to be between 1st-level warriors and 1-HD hobgoblins.</p><p></p><p>it's all a matter of taste.</p><p></p><p>i don't see 1st-level warriors as being all that incompetent. an average 1st-level warrior will have an attack bonus of +1 to +3 (+1 BAB, +1 for say, Str 12, and +1 for Weapon Focus), but his average opponent is only going to have an AC around 12 to 14. he's still going to be hitting fairly often.</p><p></p><p>he won't have many skill ranks, but remember, many skills can be used untrained. between taking 10 or 20, preparation, using the right tools, and other positive circumstance modifiers, he can succeed fairly often at most soldierly tasks even if he doesn't have many skill points.</p><p></p><p>i agree that if you follow SHARK's 5 premises to their logical conclusion, then magic will have a huge impact on a society and completely change everything.</p><p></p><p>i don't like gaming in those kinds of campaigns, though. even though it's not logical, i prefer fantasy worlds that mimic historical times. if i want a campaign where people have all the amenities of modern life, i'll play a modern or sci fi game. again, matter of taste.</p><p></p><p>i guess i look at the problem from the other way around: SHARK is basically saying, "Given the presence of magic, what impact will that have on the social order, and how will society change?"</p><p></p><p>i say, "Given an entrenched aristocracy and a medieval social order, how will that impact the presence of magic?"</p><p></p><p>in the campaign worlds i create, magic is almost exclusively the province of the upper classes. the lower classes have almost no access to magic, and the nobles only rarely use magic to benefit the peasants. so no magical healing for peasants, no magic to improve crops, no magic items for common soldiers.</p><p></p><p>it's just a different style of fantasy, that's all.</p></blockquote><p></p>
[QUOTE="bwgwl, post: 188827, member: 3876"] i don't think SHARK's legionnaire is out of line given what else he's shown us of his campaign. one of his hobgoblins would probably be an even match for one of these guys... that being said, IMC i prefer an average battle to be between 1st-level warriors and 1-HD hobgoblins. it's all a matter of taste. i don't see 1st-level warriors as being all that incompetent. an average 1st-level warrior will have an attack bonus of +1 to +3 (+1 BAB, +1 for say, Str 12, and +1 for Weapon Focus), but his average opponent is only going to have an AC around 12 to 14. he's still going to be hitting fairly often. he won't have many skill ranks, but remember, many skills can be used untrained. between taking 10 or 20, preparation, using the right tools, and other positive circumstance modifiers, he can succeed fairly often at most soldierly tasks even if he doesn't have many skill points. i agree that if you follow SHARK's 5 premises to their logical conclusion, then magic will have a huge impact on a society and completely change everything. i don't like gaming in those kinds of campaigns, though. even though it's not logical, i prefer fantasy worlds that mimic historical times. if i want a campaign where people have all the amenities of modern life, i'll play a modern or sci fi game. again, matter of taste. i guess i look at the problem from the other way around: SHARK is basically saying, "Given the presence of magic, what impact will that have on the social order, and how will society change?" i say, "Given an entrenched aristocracy and a medieval social order, how will that impact the presence of magic?" in the campaign worlds i create, magic is almost exclusively the province of the upper classes. the lower classes have almost no access to magic, and the nobles only rarely use magic to benefit the peasants. so no magical healing for peasants, no magic to improve crops, no magic items for common soldiers. it's just a different style of fantasy, that's all. [/QUOTE]
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