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General Tabletop Discussion
*TTRPGs General
Standard Characters and Power Levels in The D&D Campaign
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<blockquote data-quote="mmadsen" data-source="post: 189138" data-attributes="member: 1645"><p>To get back to the issue of standard characters and power levels, I think SHARK has a strong point -- not as strong as his Legionnaires or Hobgoblins, but strong nonetheless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In a game with Feats appropriate to trained soldiers (e.g. Endurance, Combat Rotation, Side By Side, Team Flanking, Shield Expert, Shield Charge), trained soldiers should have those Feats, right?</p><p></p><p>And in a game where the lowliest soldier is a 1st-level Warrior, the supremely professional soldiers of a quasi-Roman Empire should stand head and shoulders above that.</p><p></p><p>I don't think D&D supports this well, because Skills and Feats (and BAB) don't progress nearly as quickly as Hit Points. Your Welsh longbowman needs to be third or fourth level to capture his skill with the bow -- even +4 BAB isn't that great -- but now he has heroic Hit Points. Your young French knight should reasonably have a very high Ride skill and most of the mounted Feats, but then he needs to be third or fourth level too -- and he gets all those epic Hit Points.</p><p></p><p>Perhaps we need a class for technically-trained warriors who haven't necessarily seen much combat? A variant Fighter with more Feats and more Skill points, but smaller Hit Dice?</p></blockquote><p></p>
[QUOTE="mmadsen, post: 189138, member: 1645"] To get back to the issue of standard characters and power levels, I think SHARK has a strong point -- not as strong as his Legionnaires or Hobgoblins, but strong nonetheless. ;) In a game with Feats appropriate to trained soldiers (e.g. Endurance, Combat Rotation, Side By Side, Team Flanking, Shield Expert, Shield Charge), trained soldiers should have those Feats, right? And in a game where the lowliest soldier is a 1st-level Warrior, the supremely professional soldiers of a quasi-Roman Empire should stand head and shoulders above that. I don't think D&D supports this well, because Skills and Feats (and BAB) don't progress nearly as quickly as Hit Points. Your Welsh longbowman needs to be third or fourth level to capture his skill with the bow -- even +4 BAB isn't that great -- but now he has heroic Hit Points. Your young French knight should reasonably have a very high Ride skill and most of the mounted Feats, but then he needs to be third or fourth level too -- and he gets all those epic Hit Points. Perhaps we need a class for technically-trained warriors who haven't necessarily seen much combat? A variant Fighter with more Feats and more Skill points, but smaller Hit Dice? [/QUOTE]
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