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General Tabletop Discussion
*Dungeons & Dragons
Standard CR Assessment: Standard abilities a high level party is always expected to have?
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<blockquote data-quote="Alatar" data-source="post: 7287456" data-attributes="member: 38424"><p>Yes. Yes to all of that. High dex, high Init, high mobility and a strong ranged game are how to spank 5e encounters. This was also true in 4e (perhaps less so) and 3rd. My memories of 2nd and 1st are less clear, but I don't think we started using a battlemat until 3rd. </p><p></p><p>The thing is, most players do not know this truth, so much so that I find it mildly thrilling to find it clearly stated here. They do not covet the Mobile feat. They do not build dex based melee combatants (except for rogues). But they also don't know where to stand on the battlefield. So maybe those naive designers are not so naive.</p><p></p><p>In that class survey that someone just released, battlemaster was ranked as the subclass that is most fun to play. And that doesn't surprise me. I played a melee battlemaster and it was a hoot. But I did retire him after level 11. I knew his best days were behind him. My fellow players were aghast. They loved my battlemaster. He rocked. I brought in a sorcerer spell sniper, my answer to tier 4. Take that, legendary resistance. The sorcerer was not as well regarded. But he was really efficient.</p><p></p><p>Most of the melee weapons are STR based. The best armor requires STR. You have to go against the grain to build a DEX paladin, fighter or cleric. And if your DM uses dice to determine what kind of weapon that magic weapon really is, you're not going to get one. Is it worth doing anyway? Yeah, it is. But if you don't know that, you aren't going to bother trying. And people just don't know that. It's not in the book.</p><p></p><p>Of course, this is just my personal experience, but in my group half the players started with 1st edition AD&D and the other half have been playing for 10 or 12 years. The kids.</p></blockquote><p></p>
[QUOTE="Alatar, post: 7287456, member: 38424"] Yes. Yes to all of that. High dex, high Init, high mobility and a strong ranged game are how to spank 5e encounters. This was also true in 4e (perhaps less so) and 3rd. My memories of 2nd and 1st are less clear, but I don't think we started using a battlemat until 3rd. The thing is, most players do not know this truth, so much so that I find it mildly thrilling to find it clearly stated here. They do not covet the Mobile feat. They do not build dex based melee combatants (except for rogues). But they also don't know where to stand on the battlefield. So maybe those naive designers are not so naive. In that class survey that someone just released, battlemaster was ranked as the subclass that is most fun to play. And that doesn't surprise me. I played a melee battlemaster and it was a hoot. But I did retire him after level 11. I knew his best days were behind him. My fellow players were aghast. They loved my battlemaster. He rocked. I brought in a sorcerer spell sniper, my answer to tier 4. Take that, legendary resistance. The sorcerer was not as well regarded. But he was really efficient. Most of the melee weapons are STR based. The best armor requires STR. You have to go against the grain to build a DEX paladin, fighter or cleric. And if your DM uses dice to determine what kind of weapon that magic weapon really is, you're not going to get one. Is it worth doing anyway? Yeah, it is. But if you don't know that, you aren't going to bother trying. And people just don't know that. It's not in the book. Of course, this is just my personal experience, but in my group half the players started with 1st edition AD&D and the other half have been playing for 10 or 12 years. The kids. [/QUOTE]
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Standard CR Assessment: Standard abilities a high level party is always expected to have?
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