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Standard CR Assessment: Standard abilities a high level party is always expected to have?
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<blockquote data-quote="Li Shenron" data-source="post: 7287699" data-attributes="member: 1465"><p>Honestly I haven't played that high level yet, but anyway I would take NONE of these for granted.</p><p></p><p>Many of these they can't get with 100% coverage, the DM can find a way to negate or bypass them with the proper choice of monster, NPC spell or environment conditions.</p><p></p><p>"+1 to attack rolls" is irrelevant or meaningless... +1 compared to what? If you mean +1 weapons, who cares? It doesn't make a substantial difference, only a statistical difference, and then again it's a relative difference compared to the starting bonus of each PC.</p><p></p><p>"Bring a player up from unconsciousness" is available at level 1, as long as you have a Cleric or Druid in the party. OTOH, if you don't have one, you have to make other assumptions such as healing potions being available. While true in at least 90% of the games, again it's not 100%.</p><p></p><p>"Immunity to Fear" is something that personally I've rarely seen players care for. </p><p></p><p>I'd say "Fire Resistance" is the most common, because "fire" in general is <em>the</em> most common magical (and sometimes non-magical) energy type, and more or less every player expects there'll be dragons or similar monsters and spells at some point in the game.</p><p></p><p>But then maybe I am just being too harsh with your OP... it's just that "always expected" sounds bogus to me in the first place. I'd advise against expecting anything in particular from players!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7287699, member: 1465"] Honestly I haven't played that high level yet, but anyway I would take NONE of these for granted. Many of these they can't get with 100% coverage, the DM can find a way to negate or bypass them with the proper choice of monster, NPC spell or environment conditions. "+1 to attack rolls" is irrelevant or meaningless... +1 compared to what? If you mean +1 weapons, who cares? It doesn't make a substantial difference, only a statistical difference, and then again it's a relative difference compared to the starting bonus of each PC. "Bring a player up from unconsciousness" is available at level 1, as long as you have a Cleric or Druid in the party. OTOH, if you don't have one, you have to make other assumptions such as healing potions being available. While true in at least 90% of the games, again it's not 100%. "Immunity to Fear" is something that personally I've rarely seen players care for. I'd say "Fire Resistance" is the most common, because "fire" in general is [I]the[/I] most common magical (and sometimes non-magical) energy type, and more or less every player expects there'll be dragons or similar monsters and spells at some point in the game. But then maybe I am just being too harsh with your OP... it's just that "always expected" sounds bogus to me in the first place. I'd advise against expecting anything in particular from players! [/QUOTE]
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Standard CR Assessment: Standard abilities a high level party is always expected to have?
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