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Community
General Tabletop Discussion
*TTRPGs General
Standard D&D cosmology and souls
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<blockquote data-quote="MetalBard" data-source="post: 2244052" data-attributes="member: 21904"><p>I personally like the explanations from Bastion of Broken Souls. It's initially what tempted me to buy the module.</p><p></p><p>As for ghosts, I think it's a great idea that, because of whatever circumstances that caused them to hang around, they popped into the wrong transitive plane (the ethereal) and are now stuck because they can't move on to the outer planes through that plane.</p><p></p><p>Sorry, a little addendum here: As for why ghosts would end up being in the ethereal, maybe they "regressed" metaphysically. I think in psychology there's something about people regressing to a child-like state when faced with severe mental or emotional trauma. Maybe the emotional trauma that causes a ghost to stick around in the first place causes the soul to "regress" at the moment of death, sending it to the transitive plane it originally came through.</p></blockquote><p></p>
[QUOTE="MetalBard, post: 2244052, member: 21904"] I personally like the explanations from Bastion of Broken Souls. It's initially what tempted me to buy the module. As for ghosts, I think it's a great idea that, because of whatever circumstances that caused them to hang around, they popped into the wrong transitive plane (the ethereal) and are now stuck because they can't move on to the outer planes through that plane. Sorry, a little addendum here: As for why ghosts would end up being in the ethereal, maybe they "regressed" metaphysically. I think in psychology there's something about people regressing to a child-like state when faced with severe mental or emotional trauma. Maybe the emotional trauma that causes a ghost to stick around in the first place causes the soul to "regress" at the moment of death, sending it to the transitive plane it originally came through. [/QUOTE]
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