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Standard DM behavior?
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<blockquote data-quote="DarkLord Of DForce" data-source="post: 4947817" data-attributes="member: 85416"><p>Hi. We're currently running a 4e campaign, with 7 players. We're up to level 8 now. We have 2 people that are DM'ing - swapping out every few rounds, and running as a player when they are not DM'ing.</p><p></p><p>We've had some issues with the DM's over items. During one encounter, we wiped a group fairly handily that the current DM thought should give us trouble. Encounters after that were much, much harder. During the RPG segment, part of the DM's storyline was derailed because I had the headpiece that allows you to read any language. I had purchased this at the Adventurers Vault, with gold acquired from the campaign. I was able to read a parchment he had introduced into our story. He was not happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Now, the 2 DM's have ruled that we can't buy any items from the Adventurer's vault, except consumables. Also, one of the DMs has indicated that when its his turn next, that probably no items will be allowed except that were actually found during the game. Even items you bought with gold you made during the game.</p><p></p><p>Is this normal practice? I've been gone from the game for some time and I'm relearning but I always remembered the DMs letting you use your gold as you wanted to - as long as it was legally acquired.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="DarkLord Of DForce, post: 4947817, member: 85416"] Hi. We're currently running a 4e campaign, with 7 players. We're up to level 8 now. We have 2 people that are DM'ing - swapping out every few rounds, and running as a player when they are not DM'ing. We've had some issues with the DM's over items. During one encounter, we wiped a group fairly handily that the current DM thought should give us trouble. Encounters after that were much, much harder. During the RPG segment, part of the DM's storyline was derailed because I had the headpiece that allows you to read any language. I had purchased this at the Adventurers Vault, with gold acquired from the campaign. I was able to read a parchment he had introduced into our story. He was not happy. :( Now, the 2 DM's have ruled that we can't buy any items from the Adventurer's vault, except consumables. Also, one of the DMs has indicated that when its his turn next, that probably no items will be allowed except that were actually found during the game. Even items you bought with gold you made during the game. Is this normal practice? I've been gone from the game for some time and I'm relearning but I always remembered the DMs letting you use your gold as you wanted to - as long as it was legally acquired. Thanks! [/QUOTE]
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