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Standard DM behavior?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4947895" data-attributes="member: 4892"><p>billd91 is correct in that there are many play styles that range from greatly limiting magic item purchases (or disallowing entirely) to freely open purchasing. My game in particular has no magic shops but allows free purchase also. Every level the character receives a budget measured in GP with which he can purchase any item from an approved source. The purchases reset at each level and the character re-buys everything. The player is allowed to explain these "purchases" in any way that fits his character. They could be new techniques the player has developed. It could be the growing power of an ancestral item that the character has carried from the start. It could have be found in the hoard of the dragon the characters just defeated. Or the character could have made shady deals in the back alleys of a metrolpolis.</p><p></p><p>I've not yet banned any 4E magic item. The players have access to anything in the Compendium. I police on an item by item basis.</p><p></p><p></p><p></p><p>It's not the "no magic item shops" that makes me think he is a control freak. It's getting angry that a plot element didn't go the way he expected and in reaction he "closed" the magic item shops. It could be the player that overstepped his bounds, but I only have his point of view to judge.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4947895, member: 4892"] billd91 is correct in that there are many play styles that range from greatly limiting magic item purchases (or disallowing entirely) to freely open purchasing. My game in particular has no magic shops but allows free purchase also. Every level the character receives a budget measured in GP with which he can purchase any item from an approved source. The purchases reset at each level and the character re-buys everything. The player is allowed to explain these "purchases" in any way that fits his character. They could be new techniques the player has developed. It could be the growing power of an ancestral item that the character has carried from the start. It could have be found in the hoard of the dragon the characters just defeated. Or the character could have made shady deals in the back alleys of a metrolpolis. I've not yet banned any 4E magic item. The players have access to anything in the Compendium. I police on an item by item basis. It's not the "no magic item shops" that makes me think he is a control freak. It's getting angry that a plot element didn't go the way he expected and in reaction he "closed" the magic item shops. It could be the player that overstepped his bounds, but I only have his point of view to judge. [/QUOTE]
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