Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Standard DM behavior?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 4947964" data-attributes="member: 58197"><p>It strikes me as heavy-handed and poorly handled, but I can see where the DM is coming from. Basically, it's a conflict between the DM's reluctance to audit the players' every niggling purchase and the DM's need to know the players' capabilities when planning encounters and puzzles. If you design an elaborate quest to find someone who can translate an inscription, and one of the players busts out a magic translating device right at the start, that's a lot of work down the tubes and a table full of players staring at you while you scramble for something else to do that evening.</p><p></p><p>(While I support rewarding player ingenuity, buying a magic item does not strike me as ingenious.)</p><p></p><p>It was much worse in 3E and previous. Back then, you had to watch every spellcaster like a hawk, or they'd whip out random utility spell #248 and bypass the whole damn adventure. This was one of the driving forces behind "core-only" games. 4E has dramatically reduced the number of potential plot-smashers - for the most part, all you have to worry about nowadays are magic items and ritual spells - but the problem is really inevitable in D&D's splatbook-driven sales model.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4947964, member: 58197"] It strikes me as heavy-handed and poorly handled, but I can see where the DM is coming from. Basically, it's a conflict between the DM's reluctance to audit the players' every niggling purchase and the DM's need to know the players' capabilities when planning encounters and puzzles. If you design an elaborate quest to find someone who can translate an inscription, and one of the players busts out a magic translating device right at the start, that's a lot of work down the tubes and a table full of players staring at you while you scramble for something else to do that evening. (While I support rewarding player ingenuity, buying a magic item does not strike me as ingenious.) It was much worse in 3E and previous. Back then, you had to watch every spellcaster like a hawk, or they'd whip out random utility spell #248 and bypass the whole damn adventure. This was one of the driving forces behind "core-only" games. 4E has dramatically reduced the number of potential plot-smashers - for the most part, all you have to worry about nowadays are magic items and ritual spells - but the problem is really inevitable in D&D's splatbook-driven sales model. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Standard DM behavior?
Top