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Standard DM behavior?
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<blockquote data-quote="jbear" data-source="post: 4948005" data-attributes="member: 75065"><p>*scratches head</p><p> </p><p>how does a situation like this even occur. Why would a magic shop even have everything in it. I can underststand a shop being able to get hold of most low level items fairly easily given a bit of time. But the DM is in conrol of the flow and availability of magic items. if they didn't want you to have access to that item then all they had to say that it wasn't part of stock, don't have it, don't know wheer to get it etc...</p><p> </p><p>personally, I'm not a stingy DM. I give out treasure parcels in accordance with the DM guidelines. Don't do wish lists (I want a sword ... fine. I want x sword, rather not), but I do try and give out useful cool stuff. And then I go over and above the guidelines a bit if the players are clever. Magic shops exist, but not every shop has everything. And if an item I gave out comes back to bite me in the butt... well so be it, and good on whoever did it. </p><p> </p><p>and having soemthing so simple as language being an important part to any puzzle... pretty questionable. I would quietly applaud my players gatting around a problem like that so efficiently. as many people have pointed out, comprehend languages is one of the most common low level rituals there is. All the player has done is save time and money in the long run with a wise investment. nerfing the entire content of AV because of an item that can read languages???</p><p> </p><p>*scratches head</p></blockquote><p></p>
[QUOTE="jbear, post: 4948005, member: 75065"] *scratches head how does a situation like this even occur. Why would a magic shop even have everything in it. I can underststand a shop being able to get hold of most low level items fairly easily given a bit of time. But the DM is in conrol of the flow and availability of magic items. if they didn't want you to have access to that item then all they had to say that it wasn't part of stock, don't have it, don't know wheer to get it etc... personally, I'm not a stingy DM. I give out treasure parcels in accordance with the DM guidelines. Don't do wish lists (I want a sword ... fine. I want x sword, rather not), but I do try and give out useful cool stuff. And then I go over and above the guidelines a bit if the players are clever. Magic shops exist, but not every shop has everything. And if an item I gave out comes back to bite me in the butt... well so be it, and good on whoever did it. and having soemthing so simple as language being an important part to any puzzle... pretty questionable. I would quietly applaud my players gatting around a problem like that so efficiently. as many people have pointed out, comprehend languages is one of the most common low level rituals there is. All the player has done is save time and money in the long run with a wise investment. nerfing the entire content of AV because of an item that can read languages??? *scratches head [/QUOTE]
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