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Standard DM behavior?
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<blockquote data-quote="DarkLord Of DForce" data-source="post: 4948072" data-attributes="member: 85416"><p>Well, thanks to everyone who replied - you've all certainly give me a lot to think about! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I guess I need to clarify some points here.</p><p></p><p>Both these DMs are my friends, there's no antagonism, just some mild debate/disagreement.</p><p></p><p>When I bought the item, I was in town, not in a dungeon. I agree fully, that if you're out in the wilderness or deep underground, you're not likely to find a"Ye Olde Magic Shoppe"... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We are in Everlund. Fairly large town. Arcane magic shops, Thieves guild, Mage book shops, stuff like that. </p><p></p><p>I don't think either one are control freaks, but I do think they are both really concerned about the amazing things in the Adventurers Vault. Oh, btw, they did restrict Wondrous and Artifacts from the Vault, from the start of the campaign. They didn't restrict buying other things there though. So I was legal when I bought the headpiece - it was apparently just unexpected for the DM. He asked for my sheet so he could read the item description, so apparently he was not familiar with it.</p><p></p><p>The parchment was odd, smelled fishy (not sure where that came from) and had invisible writing on it. We took it to an alchemist in town, who via ritual, made the writing on it visible again. It was in an unknown language - but now visible, at which point I brought out my headpiece and was able to read it. </p><p></p><p>I agree with the majority here - I think at our next session, before we start, we need to go over the basic rules and discuss what everyone can and can not do.</p><p></p><p>We have an e-mail list going, where we exchange a lot of ideas. I proposed that the DMs set a ruling that players could only buy mods or items that were limited to within X levels of that character. So for example, a level 8 player could only buy mods or items that were level say level 9 or 10 (or just whatever the DM decides). Whatever would be appropriate or *likely* that a level 8 character might have.</p><p></p><p>For me personally, it makes no sense that a level 8 player, with 5-10k of gold saved up, could not buy a lev1 or 2 armor or weapon, or mod, if they were in a fairly largish town, with multiple magic shops, a Dwarven mine outside of town, etc,... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks again everyone, for all the input! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DarkLord Of DForce, post: 4948072, member: 85416"] Well, thanks to everyone who replied - you've all certainly give me a lot to think about! :) I guess I need to clarify some points here. Both these DMs are my friends, there's no antagonism, just some mild debate/disagreement. When I bought the item, I was in town, not in a dungeon. I agree fully, that if you're out in the wilderness or deep underground, you're not likely to find a"Ye Olde Magic Shoppe"... :) We are in Everlund. Fairly large town. Arcane magic shops, Thieves guild, Mage book shops, stuff like that. I don't think either one are control freaks, but I do think they are both really concerned about the amazing things in the Adventurers Vault. Oh, btw, they did restrict Wondrous and Artifacts from the Vault, from the start of the campaign. They didn't restrict buying other things there though. So I was legal when I bought the headpiece - it was apparently just unexpected for the DM. He asked for my sheet so he could read the item description, so apparently he was not familiar with it. The parchment was odd, smelled fishy (not sure where that came from) and had invisible writing on it. We took it to an alchemist in town, who via ritual, made the writing on it visible again. It was in an unknown language - but now visible, at which point I brought out my headpiece and was able to read it. I agree with the majority here - I think at our next session, before we start, we need to go over the basic rules and discuss what everyone can and can not do. We have an e-mail list going, where we exchange a lot of ideas. I proposed that the DMs set a ruling that players could only buy mods or items that were limited to within X levels of that character. So for example, a level 8 player could only buy mods or items that were level say level 9 or 10 (or just whatever the DM decides). Whatever would be appropriate or *likely* that a level 8 character might have. For me personally, it makes no sense that a level 8 player, with 5-10k of gold saved up, could not buy a lev1 or 2 armor or weapon, or mod, if they were in a fairly largish town, with multiple magic shops, a Dwarven mine outside of town, etc,... :) Thanks again everyone, for all the input! :) [/QUOTE]
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