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Standard DM behavior?
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<blockquote data-quote="Oryan77" data-source="post: 4948273" data-attributes="member: 18701"><p>I think it's weird that the DMs were both surprised to learn that a PC had the magic item. I guess some groups just say, "if yer in town, you have the money, then pay for whatever you want and we'll assume you went to the market."</p><p></p><p>I prefer to play it out unless we're in a hurry. And even if the PCs do buy things without us playing it out, I still have them write me a list of what they want so I can approve it. I at least <strong>see</strong> what a player buys even though I may forget about it. But at least I'm approving it. Lesson learned for these 2 DMs I guess. You need to approve everything if you're letting the PCs shop out of the Adventurer's Sear's Catalog instead of an in-game shop that actually has "limited" inventory.</p><p></p><p>But I don't have magic item shops in our campaign, so this stuff is never an issue for me. If I've forgotten about a magic item the players obtained in game, and they use it to overcome a challenge in a way that I wasn't expecting, then that makes it even better because the players overcame a challenge in a special way...and that is why I give out magic items! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 4948273, member: 18701"] I think it's weird that the DMs were both surprised to learn that a PC had the magic item. I guess some groups just say, "if yer in town, you have the money, then pay for whatever you want and we'll assume you went to the market." I prefer to play it out unless we're in a hurry. And even if the PCs do buy things without us playing it out, I still have them write me a list of what they want so I can approve it. I at least [b]see[/b] what a player buys even though I may forget about it. But at least I'm approving it. Lesson learned for these 2 DMs I guess. You need to approve everything if you're letting the PCs shop out of the Adventurer's Sear's Catalog instead of an in-game shop that actually has "limited" inventory. But I don't have magic item shops in our campaign, so this stuff is never an issue for me. If I've forgotten about a magic item the players obtained in game, and they use it to overcome a challenge in a way that I wasn't expecting, then that makes it even better because the players overcame a challenge in a special way...and that is why I give out magic items! :cool: [/QUOTE]
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