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Standard DM behavior?
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<blockquote data-quote="Herschel" data-source="post: 4948975" data-attributes="member: 78357"><p>This all depends. Is The Adventurer's Vault the book you just decided to pick an item out of and "buy" without consulting them, or is it an actual shop in the game world they let your character frequent?</p><p> </p><p>If it's the former, then yeah it's common. They have every right to be upset and ban the use of an item. They wrote/ran the adventure without the knowledge you had access to that item. You were flat-out wrong unless they consented to the practice. Even had they consented, you should let them know the items you purchase so they can better write/run adventures. Personally, I like the fact you purchased a non-combat item and would definitely write the potential use of it in to adventures.</p><p> </p><p>If it's the latter, the issue is with them. There are times I'm disappointed when things get circumvented, but I roll with them.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4948975, member: 78357"] This all depends. Is The Adventurer's Vault the book you just decided to pick an item out of and "buy" without consulting them, or is it an actual shop in the game world they let your character frequent? If it's the former, then yeah it's common. They have every right to be upset and ban the use of an item. They wrote/ran the adventure without the knowledge you had access to that item. You were flat-out wrong unless they consented to the practice. Even had they consented, you should let them know the items you purchase so they can better write/run adventures. Personally, I like the fact you purchased a non-combat item and would definitely write the potential use of it in to adventures. If it's the latter, the issue is with them. There are times I'm disappointed when things get circumvented, but I roll with them. [/QUOTE]
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Standard DM behavior?
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