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Standard DM behavior?
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<blockquote data-quote="FireLance" data-source="post: 4949359" data-attributes="member: 3424"><p>The way I see it, the player "buying" whatever item he wants is simply a matter of gameplay convenience. As a matter of playstyle preference, my regular gaming group simply glosses over how specific magic items are sought for and acquired. If the player wants, he can certainly narrate how he was fortunate enough to find one available for sale, or he can describe how he managed to locate one after tapping on an extensive network of contacts. It doesn't have to be narrated as walking into a magic item shop and looking through a catalogue if the player doesn't want to do so. Similarly, when a player picks a feat for his character, he can gloss over how he acquires it if he wants, or he can decribe how he managed to hunt down an Adept of the Order of the Emerald Serpent and got him to impart some esoteric technique to him.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4949359, member: 3424"] The way I see it, the player "buying" whatever item he wants is simply a matter of gameplay convenience. As a matter of playstyle preference, my regular gaming group simply glosses over how specific magic items are sought for and acquired. If the player wants, he can certainly narrate how he was fortunate enough to find one available for sale, or he can describe how he managed to locate one after tapping on an extensive network of contacts. It doesn't have to be narrated as walking into a magic item shop and looking through a catalogue if the player doesn't want to do so. Similarly, when a player picks a feat for his character, he can gloss over how he acquires it if he wants, or he can decribe how he managed to hunt down an Adept of the Order of the Emerald Serpent and got him to impart some esoteric technique to him. [/QUOTE]
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