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Standard DM behavior?
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<blockquote data-quote="Janx" data-source="post: 4950179" data-attributes="member: 8835"><p>several problems:</p><p></p><p>1) many DMs do not allow shopping outside of the game. Technically, just because you have the money and the book, doesn't mean the item is available where your PC is located at. Only the GM can make that determination. Basically, the mistake the OP may have made was assuming he could buy anything, without asking the DM "Can I buy this item from XYZ book?"</p><p></p><p>2) your DMs may not be coordinating enough. Personally, I'd never share a campaign, I'd have the other DM run a different set of PCs and not in my region if we shared the same game world. Since they are swapping, they need to have established guidelines on loot, difficulty, and any house-rules and style issues. That's their responsibility to make sure the game doesn't see-saw between the DM's as what's legal keeps flip-flopping.</p><p></p><p>3) a DM who out-right banned a sourcebook because you bought something simple that wasn't game-breaking is knee-jerking. The proper response should have been, "next time you want to buy something, clear it with me first." Others have pointed out that the item solved a problem that had several other simple alternatives. The DM was likely having a control issue, and that's a warning sign.</p></blockquote><p></p>
[QUOTE="Janx, post: 4950179, member: 8835"] several problems: 1) many DMs do not allow shopping outside of the game. Technically, just because you have the money and the book, doesn't mean the item is available where your PC is located at. Only the GM can make that determination. Basically, the mistake the OP may have made was assuming he could buy anything, without asking the DM "Can I buy this item from XYZ book?" 2) your DMs may not be coordinating enough. Personally, I'd never share a campaign, I'd have the other DM run a different set of PCs and not in my region if we shared the same game world. Since they are swapping, they need to have established guidelines on loot, difficulty, and any house-rules and style issues. That's their responsibility to make sure the game doesn't see-saw between the DM's as what's legal keeps flip-flopping. 3) a DM who out-right banned a sourcebook because you bought something simple that wasn't game-breaking is knee-jerking. The proper response should have been, "next time you want to buy something, clear it with me first." Others have pointed out that the item solved a problem that had several other simple alternatives. The DM was likely having a control issue, and that's a warning sign. [/QUOTE]
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