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Standard DM behavior?
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<blockquote data-quote="FireLance" data-source="post: 4951919" data-attributes="member: 3424"><p>The counter-perspective is that regardless of whether you buy an item from a magic item shop or not, you can still have a social activity entailing role-playing, strategy and chance by engaging in whatever adventure the DM has prepared for the game session (or by pursuing an alternate objective if the DM is running a more sandbox-style game). Mounting an expedition to gain an item provides more opportunity for gaming, but buying the item instead does not prevent gaming from taking place. In fact, if the group has limited time to play the game, the time spent on mounting the expedition may replace time spent on achieving goals that the other players may find more interesting. For this reason, some groups may even prefer that the acquisition of magic items below a certain value (defined as whatever the characters can "afford" based on the gold that they have and can raise by selling other magic items) takes place away from the table so that the time required for solitary pursuits does not eat into the time that the players have to play the game together as a group.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4951919, member: 3424"] The counter-perspective is that regardless of whether you buy an item from a magic item shop or not, you can still have a social activity entailing role-playing, strategy and chance by engaging in whatever adventure the DM has prepared for the game session (or by pursuing an alternate objective if the DM is running a more sandbox-style game). Mounting an expedition to gain an item provides more opportunity for gaming, but buying the item instead does not prevent gaming from taking place. In fact, if the group has limited time to play the game, the time spent on mounting the expedition may replace time spent on achieving goals that the other players may find more interesting. For this reason, some groups may even prefer that the acquisition of magic items below a certain value (defined as whatever the characters can "afford" based on the gold that they have and can raise by selling other magic items) takes place away from the table so that the time required for solitary pursuits does not eat into the time that the players have to play the game together as a group. [/QUOTE]
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