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Standard DM behavior?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4953350" data-attributes="member: 4892"><p>No. At least not on my part. I've been playing since '82. I've played the entire spectrum of styles when it comes to magic items, mainly as DM. The only rift I have from then to now is the amount of time I have available to devote to D&D. I spend my freetime between games focusing on how to make the campaign better. To weave in story lines and to add flavor to encounters to make them more interesting and fun. As I started 4E I went with the wishlist idea and some limitations on what could be purchased. I found myself spending too much time trying to work in the player's wishlist. So I decided to hand over narrative control of magic items to them. They have free reign on how their characters come across these wondrous items. I set the value limits, they make the choices. I can see how this can be a shock. I don't think keeping narrative controls of the game in the hands of the DM is badwrongfun, but I don't think empowering the players should be belittled like it has been in this thread. As I've said, I've played the entire spectrum of DM/Player control and have enjoyed the entire run from Basic D&D to 4th Edition.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4953350, member: 4892"] No. At least not on my part. I've been playing since '82. I've played the entire spectrum of styles when it comes to magic items, mainly as DM. The only rift I have from then to now is the amount of time I have available to devote to D&D. I spend my freetime between games focusing on how to make the campaign better. To weave in story lines and to add flavor to encounters to make them more interesting and fun. As I started 4E I went with the wishlist idea and some limitations on what could be purchased. I found myself spending too much time trying to work in the player's wishlist. So I decided to hand over narrative control of magic items to them. They have free reign on how their characters come across these wondrous items. I set the value limits, they make the choices. I can see how this can be a shock. I don't think keeping narrative controls of the game in the hands of the DM is badwrongfun, but I don't think empowering the players should be belittled like it has been in this thread. As I've said, I've played the entire spectrum of DM/Player control and have enjoyed the entire run from Basic D&D to 4th Edition. [/QUOTE]
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