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Standard DM behavior?
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<blockquote data-quote="Janx" data-source="post: 4955045" data-attributes="member: 8835"><p>My group started in 2e by ourselves. No other influence other than fiction.</p><p></p><p>We long ago came to the conclusion that the laws of supply and demand apply and if PCs have money, they'll want to buy an item. If they have extra items (which was quite common), they''ll want to sell or trade them for what they really want.</p><p></p><p>Playing in a game where "you can't sell or buy magic items" strikes me as a campaign where the only items you get are by random chance (treasure tables) or DM fiat.</p><p></p><p>In my games, players don't just get to buy whatever they want. However, in larger towns, they might find a shop that has a selection of items. They can also sell unwanted items in sich a venue (and do to random treasures, players do get crap they don't want).</p><p></p><p>The DM should always have some control over what the PCs get, this maintains balance. But in the same vein, if a player wants a longsword +1, rationality and economics indicate that it should be possible to buy one.</p></blockquote><p></p>
[QUOTE="Janx, post: 4955045, member: 8835"] My group started in 2e by ourselves. No other influence other than fiction. We long ago came to the conclusion that the laws of supply and demand apply and if PCs have money, they'll want to buy an item. If they have extra items (which was quite common), they''ll want to sell or trade them for what they really want. Playing in a game where "you can't sell or buy magic items" strikes me as a campaign where the only items you get are by random chance (treasure tables) or DM fiat. In my games, players don't just get to buy whatever they want. However, in larger towns, they might find a shop that has a selection of items. They can also sell unwanted items in sich a venue (and do to random treasures, players do get crap they don't want). The DM should always have some control over what the PCs get, this maintains balance. But in the same vein, if a player wants a longsword +1, rationality and economics indicate that it should be possible to buy one. [/QUOTE]
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