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Standard DM behavior?
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<blockquote data-quote="Primal" data-source="post: 4955248" data-attributes="member: 30678"><p>And some don't; we've never done that around here (in my home town, that is) in any edition of D&D, not even when you're rolling up a higher-level replacement PC (yeah, I know the 3E books have 'Wealth by Level' tables and all, but I see it as a rough guideline that a group can freely ignore). Instead, the DM hands out items for such characters, and in general place items in adventurers -- it works just as well if you're fair, even if half the monsters or NPCs wouldn't be carrying items that would be instantly beneficial or even on the PCs' wish list. There might a magic item shop in capital cities and in areas close to adventuring "hot spots", plus -- anything beyond +2 bonus or with special abilities is not possible to acquire unless you track down a powerful adventurer and are willing to pay at least double the price (and even then you can't buy Vorpal weapons or Holy Avengers).</p><p></p><p>4E already covers rules for running low magic campaigns, and you can also do it in 3E, if you're not "min-maxing" NPC abilities or deliberately designing their abilities to work around items none of the PCs can use effectively (for example, every evil champion wielding a magical double axe). Balance and fairness are key to that.</p><p></p><p>However, although I'm of the mind that whatever suits your group is fine, I agree with Ariosto on the "instant gratification" part; I honestly believe video games, CRPGs and MMORPGs have influenced RPG design to accomodate to this, mostly for younger generations. As for whether it *actually* is what the majority of D&D players want, I can't say (and I suspect there's not a lot of research done on this subject). All I know is that I know pretty much every D&D group in my home town and they are non-existent in local campaigns. Having said that, if it works for you, feel free to magic item shops and shopping/wish lists -- I don't endorse them in my games, but that's my business (just don't expect me to include them because they would be the "norm").</p></blockquote><p></p>
[QUOTE="Primal, post: 4955248, member: 30678"] And some don't; we've never done that around here (in my home town, that is) in any edition of D&D, not even when you're rolling up a higher-level replacement PC (yeah, I know the 3E books have 'Wealth by Level' tables and all, but I see it as a rough guideline that a group can freely ignore). Instead, the DM hands out items for such characters, and in general place items in adventurers -- it works just as well if you're fair, even if half the monsters or NPCs wouldn't be carrying items that would be instantly beneficial or even on the PCs' wish list. There might a magic item shop in capital cities and in areas close to adventuring "hot spots", plus -- anything beyond +2 bonus or with special abilities is not possible to acquire unless you track down a powerful adventurer and are willing to pay at least double the price (and even then you can't buy Vorpal weapons or Holy Avengers). 4E already covers rules for running low magic campaigns, and you can also do it in 3E, if you're not "min-maxing" NPC abilities or deliberately designing their abilities to work around items none of the PCs can use effectively (for example, every evil champion wielding a magical double axe). Balance and fairness are key to that. However, although I'm of the mind that whatever suits your group is fine, I agree with Ariosto on the "instant gratification" part; I honestly believe video games, CRPGs and MMORPGs have influenced RPG design to accomodate to this, mostly for younger generations. As for whether it *actually* is what the majority of D&D players want, I can't say (and I suspect there's not a lot of research done on this subject). All I know is that I know pretty much every D&D group in my home town and they are non-existent in local campaigns. Having said that, if it works for you, feel free to magic item shops and shopping/wish lists -- I don't endorse them in my games, but that's my business (just don't expect me to include them because they would be the "norm"). [/QUOTE]
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