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<blockquote data-quote="Ariosto" data-source="post: 4955382" data-attributes="member: 80487"><p>I think those are <em>different</em> stories. Bingo! It's the difference between playing a game and writing a story. Wake me when the game's on; that's just my preference when it comes to D&D. Biography? I'll take steel and write one in blood!Neither was "start at 4th and go to 24th" (which is fine and dandy per E.G.G. in the First Edition DMG, if the <em>players</em> are already experienced). Classic <strong>Traveller</strong> would more accurately reflect the sword-sorcery field, in which the emphasis is on protagonists already at or past their prime. "Everyman (or Chosen One) coming of age" is more a Tolkien-style thing, and maybe 1st-6th or so typically; I at least associate it with more "human" heroes (however super their mentors).</p><p></p><p><strong>That's another matter altogether</strong> to my mind. You want to play a game of superheroes toting <em>legend lore</em> worthy gear? Done and done! Now, can we get down to the actual adventure?</p><p></p><p>Hey, I know there can be quite a game of "builds". There's nothing inherently incompatible in that with playing a challenging game, although it may be a notably <em>different</em> game from one designed with an emphasis on strategic maneuver objectives.</p><p></p><p>As I wrote before, it's a "flavor" issue -- not only how often we're buying and selling magic items but <em>how</em>. It's <strong>not</strong> an "all or nothing" choice, so it does not follow from my dislike of "all" that I expect a diet of "nothing".</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4955382, member: 80487"] I think those are [i]different[/i] stories. Bingo! It's the difference between playing a game and writing a story. Wake me when the game's on; that's just my preference when it comes to D&D. Biography? I'll take steel and write one in blood!Neither was "start at 4th and go to 24th" (which is fine and dandy per E.G.G. in the First Edition DMG, if the [i]players[/i] are already experienced). Classic [b]Traveller[/b] would more accurately reflect the sword-sorcery field, in which the emphasis is on protagonists already at or past their prime. "Everyman (or Chosen One) coming of age" is more a Tolkien-style thing, and maybe 1st-6th or so typically; I at least associate it with more "human" heroes (however super their mentors). [b]That's another matter altogether[/b] to my mind. You want to play a game of superheroes toting [i]legend lore[/i] worthy gear? Done and done! Now, can we get down to the actual adventure? Hey, I know there can be quite a game of "builds". There's nothing inherently incompatible in that with playing a challenging game, although it may be a notably [i]different[/i] game from one designed with an emphasis on strategic maneuver objectives. As I wrote before, it's a "flavor" issue -- not only how often we're buying and selling magic items but [i]how[/i]. It's [b]not[/b] an "all or nothing" choice, so it does not follow from my dislike of "all" that I expect a diet of "nothing". [/QUOTE]
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