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<blockquote data-quote="Janx" data-source="post: 4961260" data-attributes="member: 8835"><p>10%, 1%, whatever. I'm talking about the concept that leveled people are likely to have magic items appropriate to their level (because they can take them from lesser leveled, and defend them from others).</p><p></p><p>And that based on that principal, a population of sufficient size will have some items. This means there is a supply.</p><p></p><p>And that because EVERYBODY loves magic items (well not everybody, but there's plenty of folks who could have a use for any given item, given the means to get one), there is demand.</p><p></p><p>When demand exists and supply exists, you got a market. Arguing against it goes against human nature.</p><p></p><p>The way you AVOID having a market is to make supply so small, that there's not enough product to put on shelves. If trading is so light, you won't have markets. Private sales would be rare, because there's not a lot of items to be moving.</p><p></p><p>Mostly, what I'm saying is that folks who argue that a magic shop is unrealistic tend to be ignoring economics and human nature. Its very easy to justify a magic shop to exist, just play in a game with enough supply for folks to have extra items. That's realistic, and will make sense.</p><p></p><p>It's very easy to justify not having magic shops, decrease demand or supply (and probably both).</p></blockquote><p></p>
[QUOTE="Janx, post: 4961260, member: 8835"] 10%, 1%, whatever. I'm talking about the concept that leveled people are likely to have magic items appropriate to their level (because they can take them from lesser leveled, and defend them from others). And that based on that principal, a population of sufficient size will have some items. This means there is a supply. And that because EVERYBODY loves magic items (well not everybody, but there's plenty of folks who could have a use for any given item, given the means to get one), there is demand. When demand exists and supply exists, you got a market. Arguing against it goes against human nature. The way you AVOID having a market is to make supply so small, that there's not enough product to put on shelves. If trading is so light, you won't have markets. Private sales would be rare, because there's not a lot of items to be moving. Mostly, what I'm saying is that folks who argue that a magic shop is unrealistic tend to be ignoring economics and human nature. Its very easy to justify a magic shop to exist, just play in a game with enough supply for folks to have extra items. That's realistic, and will make sense. It's very easy to justify not having magic shops, decrease demand or supply (and probably both). [/QUOTE]
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