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<blockquote data-quote="pawsplay" data-source="post: 4961792" data-attributes="member: 15538"><p>In my 3.5 campaign, I put the PCs in contact with a plane-traveling Mercane broker. They can freely buy most magic items, at least given enough time, but I reserve the right to say, "No, he would not have one of those. That's preposterous." Any time they bump into him, he always has a selection of oddities he's trying to unload. In my campaign world as a whole, magic item buying and selling is not a huge enterprise. I keep virtually all my cities under 25,000 except for a few capitals. Even in the town ruled by a wizard's council, I decided that only minor magic items were readily available. The sale of magic weapons or wands of fireball tends to be a gray market operation similar to buying a grenade launcher in the modern day. Scrolls of animate dead... are illegal in most places. The other places, you wouldn't want to go there. That's how I basically handle the 100,000 gp items, I feel that high level PCs have entered a new elite realm where they can travel the planes or swap treasure stories with eldritch and powerful beings to know where to look for various artifacts and items. In some campaigns I might have something like Sigil as a place you might shop for serious hardware, but it's not thematic for every campaign. In my current game, sellers of magic items appear out of nowhere in major towns, often obviously led by hearing rumors of the PCs being in the area. Mercane appear at midnight and vanish before daybreak, Janni carvans travel the world selling wonders, the local wizards guild helps the PCs make a connection with a half-dragon merchant, etc.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4961792, member: 15538"] In my 3.5 campaign, I put the PCs in contact with a plane-traveling Mercane broker. They can freely buy most magic items, at least given enough time, but I reserve the right to say, "No, he would not have one of those. That's preposterous." Any time they bump into him, he always has a selection of oddities he's trying to unload. In my campaign world as a whole, magic item buying and selling is not a huge enterprise. I keep virtually all my cities under 25,000 except for a few capitals. Even in the town ruled by a wizard's council, I decided that only minor magic items were readily available. The sale of magic weapons or wands of fireball tends to be a gray market operation similar to buying a grenade launcher in the modern day. Scrolls of animate dead... are illegal in most places. The other places, you wouldn't want to go there. That's how I basically handle the 100,000 gp items, I feel that high level PCs have entered a new elite realm where they can travel the planes or swap treasure stories with eldritch and powerful beings to know where to look for various artifacts and items. In some campaigns I might have something like Sigil as a place you might shop for serious hardware, but it's not thematic for every campaign. In my current game, sellers of magic items appear out of nowhere in major towns, often obviously led by hearing rumors of the PCs being in the area. Mercane appear at midnight and vanish before daybreak, Janni carvans travel the world selling wonders, the local wizards guild helps the PCs make a connection with a half-dragon merchant, etc. [/QUOTE]
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