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Community
General Tabletop Discussion
*Dungeons & Dragons
'Standard' House Rules?
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<blockquote data-quote="Ahnehnois" data-source="post: 6146607" data-attributes="member: 17106"><p>I think fractional pooled saves and BAB are a no-brainer to most experienced players. Medium saves are perhaps less common but the progressions are published online and used in a fair number of homebrew classes.</p><p></p><p>The simple absolution of class skills is pretty common. Some type of "background skills" (i.e. bonus skill points only usable on Knowledge/Profession/Craft/Perform/...) is very common.</p><p></p><p>A lot of things from UA (if you count that as house rules) are widely used. Flaws and traits, action points, complex checks, and vp/wp jump to mind. I like my spell points too, but I don't know if that's as common. It does, however, fit the bill of "smoother/better/faster/harder".</p><p></p><p>I see people bring up the Trailblazer approach to iterative attacks and the PF combat maneuver system in the context of a 3.5 houserule. I also like TB's combat reactions, though I doubt they're as widely used.</p><p></p><p></p><p>Personally, I use tons and tons of things that are not "standard" houserules. For example, I've rewritten all the core classes whole cloth at this point rather than trying to renegotiate what ranger we'll use every time someone wants to play one. Tinkering with the system is definitely one of the highlights of the hobby for me.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6146607, member: 17106"] I think fractional pooled saves and BAB are a no-brainer to most experienced players. Medium saves are perhaps less common but the progressions are published online and used in a fair number of homebrew classes. The simple absolution of class skills is pretty common. Some type of "background skills" (i.e. bonus skill points only usable on Knowledge/Profession/Craft/Perform/...) is very common. A lot of things from UA (if you count that as house rules) are widely used. Flaws and traits, action points, complex checks, and vp/wp jump to mind. I like my spell points too, but I don't know if that's as common. It does, however, fit the bill of "smoother/better/faster/harder". I see people bring up the Trailblazer approach to iterative attacks and the PF combat maneuver system in the context of a 3.5 houserule. I also like TB's combat reactions, though I doubt they're as widely used. Personally, I use tons and tons of things that are not "standard" houserules. For example, I've rewritten all the core classes whole cloth at this point rather than trying to renegotiate what ranger we'll use every time someone wants to play one. Tinkering with the system is definitely one of the highlights of the hobby for me. [/QUOTE]
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'Standard' House Rules?
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