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General Tabletop Discussion
*Dungeons & Dragons
'Standard' House Rules?
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<blockquote data-quote="Jackinthegreen" data-source="post: 6147232" data-attributes="member: 6678119"><p>I second (or third? Might even be 4th at this point) one of the most widely used house rules is no multiclass penalties. Removing alignment restrictions tends to be less used.</p><p></p><p>Dodge being a +1 against everything is one of those that is usually done by more number-crunchy kind of DMs. I can't call myself a DM yet since I haven't done it, but when the opportunity comes around that's definitely on my list. Along with tuning plenty of other feats.</p><p></p><p>One of the most overlooked ones that everyone uses is monks being proficient in unarmed strikes. Yes, that's a house rule, because the <a href="http://www.d20srd.org/srd/classes/monk.htm" target="_blank">actual rules</a> don't give them proficiency since unarmed strikes are simple weapons after all. <a href="http://www.d20srd.org/srd/feats.htm#improvedUnarmedStrike" target="_blank">Improved Unarmed Strike</a> doesn't give proficiency.</p><p></p><p>While we're on monk, one of my own rules is that any class that gets the medium BAB progression is automatically proficient with all simple weapons. Any class with full BAB gets full simple and full martial proficiencies.</p><p></p><p>I make the Toughness feat 3HP + 1 per level after that so it's actually a decent choice both when the character gets it and later on. Its one of the classic feat traps.</p><p></p><p>I use fractional BAB and saves as well since even through multiclassing the character will be getting more adept at combat, even if it's just a little bit.</p><p></p><p>One of the biggest ones for me though is I don't go by RAW, because it can often be RAWtarded. I go by what's reasonable and will work for the game. If a rule works as-is (note that works means it's not OP nor is it total junk) then I'm fine with it, but if it does actually cause problems in game (like the set Diplomacy checks with no opposed rolls possible) then I redo it myself or look at what other people have done and see if their system works.</p><p></p><p>Fighters get 4 + Int skills and also get listen and spot on their skill list. It is completely idiotic that a trained soldier doesn't have those skills because they are indeed a huge part of battle. And it also means they can't function as guards. I also use the pathfinder version where fighters actually get class features on odd levels.</p><p></p><p>And there are plenty of other things in the rules that don't quite hit par for me.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6147232, member: 6678119"] I second (or third? Might even be 4th at this point) one of the most widely used house rules is no multiclass penalties. Removing alignment restrictions tends to be less used. Dodge being a +1 against everything is one of those that is usually done by more number-crunchy kind of DMs. I can't call myself a DM yet since I haven't done it, but when the opportunity comes around that's definitely on my list. Along with tuning plenty of other feats. One of the most overlooked ones that everyone uses is monks being proficient in unarmed strikes. Yes, that's a house rule, because the [URL="http://www.d20srd.org/srd/classes/monk.htm"]actual rules[/URL] don't give them proficiency since unarmed strikes are simple weapons after all. [URL="http://www.d20srd.org/srd/feats.htm#improvedUnarmedStrike"]Improved Unarmed Strike[/URL] doesn't give proficiency. While we're on monk, one of my own rules is that any class that gets the medium BAB progression is automatically proficient with all simple weapons. Any class with full BAB gets full simple and full martial proficiencies. I make the Toughness feat 3HP + 1 per level after that so it's actually a decent choice both when the character gets it and later on. Its one of the classic feat traps. I use fractional BAB and saves as well since even through multiclassing the character will be getting more adept at combat, even if it's just a little bit. One of the biggest ones for me though is I don't go by RAW, because it can often be RAWtarded. I go by what's reasonable and will work for the game. If a rule works as-is (note that works means it's not OP nor is it total junk) then I'm fine with it, but if it does actually cause problems in game (like the set Diplomacy checks with no opposed rolls possible) then I redo it myself or look at what other people have done and see if their system works. Fighters get 4 + Int skills and also get listen and spot on their skill list. It is completely idiotic that a trained soldier doesn't have those skills because they are indeed a huge part of battle. And it also means they can't function as guards. I also use the pathfinder version where fighters actually get class features on odd levels. And there are plenty of other things in the rules that don't quite hit par for me. [/QUOTE]
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