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General Tabletop Discussion
*Dungeons & Dragons
'Standard' House Rules?
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<blockquote data-quote="Xath" data-source="post: 6147247" data-attributes="member: 17040"><p>We have a lot of house rules, but I don't know how many of them would be considered universal.</p><p></p><p>1. No multiclassing penalties.</p><p>2. "Open Lock" falls under "Disable Device." A lock is a device, and if you pick it, it's disabled.</p><p>3. Fractional Saves & BAB</p><p>4. This one is more specific to the homebrew, but Paladin's aren't all LG, but are instead the divine champions of their particular deity. There is usually only 1 paladin per god (though BtVS slayer rules apply), and the paladin's alignment must fall within 1 step of the deity. Paladin class special abilities vary depending on the deity they champion.</p><p>5. Death at -Con, not -10.</p><p>6. For every rank you have in your primary "Perform" specialty, you gain proficiency in another type of "Perform" at half your primary bonus.</p><p>7. Super-Critical - If you're fighting something, and you roll 3 nat 20s in a roll (20, 20 to confirm, and 20 to super crit), it dies. Even if it's the BBEG. -- This has only happened once in 10 years of gaming with this rule.</p><p>8. Critical Fail - If you roll a natural 1 when doing something, roll again. If the "confirm" roll of the die is <5 you critically fail, and something extra bad happens. If the die is >5, it's a normal nat 1. </p><p>9. Hit Points - When rolling HP for leveling, you roll your die and the GM rolls. Whichever number is higher is the HP you get. (Makes it less likely that a Barbarian will roll a 1 for HP)</p><p></p><p>There are probably more. We've been playing for years and slowly tweaking the system to what works for us.</p></blockquote><p></p>
[QUOTE="Xath, post: 6147247, member: 17040"] We have a lot of house rules, but I don't know how many of them would be considered universal. 1. No multiclassing penalties. 2. "Open Lock" falls under "Disable Device." A lock is a device, and if you pick it, it's disabled. 3. Fractional Saves & BAB 4. This one is more specific to the homebrew, but Paladin's aren't all LG, but are instead the divine champions of their particular deity. There is usually only 1 paladin per god (though BtVS slayer rules apply), and the paladin's alignment must fall within 1 step of the deity. Paladin class special abilities vary depending on the deity they champion. 5. Death at -Con, not -10. 6. For every rank you have in your primary "Perform" specialty, you gain proficiency in another type of "Perform" at half your primary bonus. 7. Super-Critical - If you're fighting something, and you roll 3 nat 20s in a roll (20, 20 to confirm, and 20 to super crit), it dies. Even if it's the BBEG. -- This has only happened once in 10 years of gaming with this rule. 8. Critical Fail - If you roll a natural 1 when doing something, roll again. If the "confirm" roll of the die is <5 you critically fail, and something extra bad happens. If the die is >5, it's a normal nat 1. 9. Hit Points - When rolling HP for leveling, you roll your die and the GM rolls. Whichever number is higher is the HP you get. (Makes it less likely that a Barbarian will roll a 1 for HP) There are probably more. We've been playing for years and slowly tweaking the system to what works for us. [/QUOTE]
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'Standard' House Rules?
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