Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Standard/Move/Minor?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5774043" data-attributes="member: 54877"><p>This is my preference, with two or three different types of "move" actions possible (some form of shift, a regular move, and a faster one, each with benefits and drawbacks). There is only one "attack" action type, which is also used for any spells that are aimed at enemies. Then you qualify it that a creature cannot take the same action twice in the same round, no exceptions. "Attacks" that are described as multiple swings of weapons or multiple weapons would be single attacks with slightly different properties (i.e. ability to spread damage over targets), but still balanced as a single attack. </p><p> </p><p>Depending upon how you design abilities, that might mean that certain defensive, utility, healing, etc. which required no attack roll could be used in conjunction with an attack. It's a change from the feel of standard D&D usually, but I think I'd rather prefer it to calling out X as minor and Y as always standard. When things like "haste" add an action, the restricton on repeating an action is still kept.</p><p> </p><p>However, doing that, I'd like to find a way to mainly kill the reactions as well.</p><p> </p><p>Basically, I see the push for "get an extra attack somehow" as overly obsessive simulation which has never yet failed to massively screw up the balance that the designers intended, and should be buried deep with a stake through its heart, burned, drowned in holy water, ringed in explosive runes, imprisoned, "wished" into the past, and then systematically wiped from the memory of every living entity in the multiverse. If I get really cranked up, I might really tell you how I feel about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5774043, member: 54877"] This is my preference, with two or three different types of "move" actions possible (some form of shift, a regular move, and a faster one, each with benefits and drawbacks). There is only one "attack" action type, which is also used for any spells that are aimed at enemies. Then you qualify it that a creature cannot take the same action twice in the same round, no exceptions. "Attacks" that are described as multiple swings of weapons or multiple weapons would be single attacks with slightly different properties (i.e. ability to spread damage over targets), but still balanced as a single attack. Depending upon how you design abilities, that might mean that certain defensive, utility, healing, etc. which required no attack roll could be used in conjunction with an attack. It's a change from the feel of standard D&D usually, but I think I'd rather prefer it to calling out X as minor and Y as always standard. When things like "haste" add an action, the restricton on repeating an action is still kept. However, doing that, I'd like to find a way to mainly kill the reactions as well. Basically, I see the push for "get an extra attack somehow" as overly obsessive simulation which has never yet failed to massively screw up the balance that the designers intended, and should be buried deep with a stake through its heart, burned, drowned in holy water, ringed in explosive runes, imprisoned, "wished" into the past, and then systematically wiped from the memory of every living entity in the multiverse. If I get really cranked up, I might really tell you how I feel about it. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Standard/Move/Minor?
Top