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Standard/Move/Minor?
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<blockquote data-quote="Dragonblade" data-source="post: 5774672" data-attributes="member: 2804"><p>The 4e action system is perfect. Standard/Move/Minor for me all the way.</p><p></p><p>I even like the interrupts and reactions. I've never felt like they slow things down in combat. Remember you only get one immediate action per turn.</p><p></p><p>The number one thing that slows down combat in 4e is players who wait until their turn comes up and then decide they need to review every one of their powers before making a decision.</p><p></p><p>Basically its the same problem that EVERY edition has had with combat. We had the same issue in our Pathfinder games.</p><p></p><p>Even our old 1e/2e battles were dragged out because there is that one player that wants to do 5 things on their turn and has to argue with the DM about it.</p><p></p><p>I don't like in game solutions to out of game problems. If one player can't deal with options, the solution isn't to get rid of options. Its to help that player be a better player. In my 4e games, no player takes longer than 30 seconds to take their turn.</p><p></p><p>We do this by requiring everyone to pay attention, and know their character and its abilities. When you turn comes up, you should already know what you are going to do. They do it, they roll attacks and damage together and announce they are done and the next player goes.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5774672, member: 2804"] The 4e action system is perfect. Standard/Move/Minor for me all the way. I even like the interrupts and reactions. I've never felt like they slow things down in combat. Remember you only get one immediate action per turn. The number one thing that slows down combat in 4e is players who wait until their turn comes up and then decide they need to review every one of their powers before making a decision. Basically its the same problem that EVERY edition has had with combat. We had the same issue in our Pathfinder games. Even our old 1e/2e battles were dragged out because there is that one player that wants to do 5 things on their turn and has to argue with the DM about it. I don't like in game solutions to out of game problems. If one player can't deal with options, the solution isn't to get rid of options. Its to help that player be a better player. In my 4e games, no player takes longer than 30 seconds to take their turn. We do this by requiring everyone to pay attention, and know their character and its abilities. When you turn comes up, you should already know what you are going to do. They do it, they roll attacks and damage together and announce they are done and the next player goes. [/QUOTE]
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