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"Standard" Races From My Homebrew
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3014624" data-attributes="member: 39593"><p><strong>Second Race</strong></p><p></p><p>The Aeonians are the second race I've fully compiled from notes into PDF. Like the previous ones it probably has a few typos but it's workable. This race is on the high end of the power curve for non-Giant races. Because giants are rather powerful for their CR and HD those races are kind of a group of their own. Assuming it will attach (it's already screwed up once) the xls file is an Open Office spreadsheet with a full list of the "standard" races of the setting. There are far more than in the PHB or any other setting I've seen just over thirty total. </p><p></p><p>Northern continent-Idreicafar General Situation and History Overview</p><p>The Human, Orc, Gnome group is largely isolated to the northern continent and is heavily WH influenced in its general theme and feel. Backed into defensive positions around ancient fortress cities at strategic locations they fight an endless war against the innumerable hordes of goblinoids that pour from their dark lands. Once the humans extended far into the plains and hills of the continent as well as their great cities, but out from the lightless depths came the goblinoid armies and for every one killed twenty seemed to take the place of the fallen until they were driven back. Gnomes occupied the borderlands at the edge of forest and plain, they were were driven by knowledge the desire for knowledge and to experiment with devices and magic. They traded with humans during this better age, but in the face of the gobin armies retreated with the humans to their fortified cities. Now they form a crucial part of the defense effort that is the basis of their now shared culture, constantly looking for new ways to push back the goblins and reclaim their lands whether it be information, magic, or mundane devices and weapons. Orcs have always been a simpler people, content with a tribal way of life that did not even consider change let alone engage in it. Living in places the humans had not yet expanded into their tribes occupied the wetter low lying regions and swamplands near major basins and extended along the rivers up into the mountains. Proud and honorable but unruly and rough-mannered they were not precisely hostile(of course occasional raids are just good clean fun) toward the humans who engaged in trade with them. The orcs possessed only stone-age technology, no agriculture, and had only domesticated the hog. In return for raw materials harvested from their lands they happily traded for metal tools and weapons produced by humans. When the goblinoids poured from deep under the mountains they were the first affected. As their tribes were beset and forced back toward the coast into human lands they were changed by the experience. Melding to a great extent with that race until they were culturally almost identical. Orcs make up nearly sixty percent of the population of the fortress cities of the North. Their common peasants are a broad intermixing of humans, orcs, and half-orcs though few orcs rise to the uppermost classes. </p><p></p><p>Orcs- are modified a bit from standard not much</p><p>Half Orc- is a template</p><p>Humans- have been modified a bit to be stronger and more durable. After all they've been engaged in an unceasing war of annhilation for thousands of years.</p><p>Gnomes- generally as PHB some very slight alterations but not much at all more flavor than anything else.</p><p></p><p>The Goblinoid Hordes of Idreicafar</p><p>For every virtue that the three allied races possess the goblinoids have only vices. While they build and organize even to forming small cities, these are grotesque parodies of human culture. Places where foul is fair and fair is foul, and the only rule is do what thou shalt. The weak are miserable beyond contempt and tormented at all times by those stronger. While a never ending struggle drives every one of them to base tyranny over any not as strong and constant attempts to bring down any perceived as stronger to take their place.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3014624, member: 39593"] [b]Second Race[/b] The Aeonians are the second race I've fully compiled from notes into PDF. Like the previous ones it probably has a few typos but it's workable. This race is on the high end of the power curve for non-Giant races. Because giants are rather powerful for their CR and HD those races are kind of a group of their own. Assuming it will attach (it's already screwed up once) the xls file is an Open Office spreadsheet with a full list of the "standard" races of the setting. There are far more than in the PHB or any other setting I've seen just over thirty total. Northern continent-Idreicafar General Situation and History Overview The Human, Orc, Gnome group is largely isolated to the northern continent and is heavily WH influenced in its general theme and feel. Backed into defensive positions around ancient fortress cities at strategic locations they fight an endless war against the innumerable hordes of goblinoids that pour from their dark lands. Once the humans extended far into the plains and hills of the continent as well as their great cities, but out from the lightless depths came the goblinoid armies and for every one killed twenty seemed to take the place of the fallen until they were driven back. Gnomes occupied the borderlands at the edge of forest and plain, they were were driven by knowledge the desire for knowledge and to experiment with devices and magic. They traded with humans during this better age, but in the face of the gobin armies retreated with the humans to their fortified cities. Now they form a crucial part of the defense effort that is the basis of their now shared culture, constantly looking for new ways to push back the goblins and reclaim their lands whether it be information, magic, or mundane devices and weapons. Orcs have always been a simpler people, content with a tribal way of life that did not even consider change let alone engage in it. Living in places the humans had not yet expanded into their tribes occupied the wetter low lying regions and swamplands near major basins and extended along the rivers up into the mountains. Proud and honorable but unruly and rough-mannered they were not precisely hostile(of course occasional raids are just good clean fun) toward the humans who engaged in trade with them. The orcs possessed only stone-age technology, no agriculture, and had only domesticated the hog. In return for raw materials harvested from their lands they happily traded for metal tools and weapons produced by humans. When the goblinoids poured from deep under the mountains they were the first affected. As their tribes were beset and forced back toward the coast into human lands they were changed by the experience. Melding to a great extent with that race until they were culturally almost identical. Orcs make up nearly sixty percent of the population of the fortress cities of the North. Their common peasants are a broad intermixing of humans, orcs, and half-orcs though few orcs rise to the uppermost classes. Orcs- are modified a bit from standard not much Half Orc- is a template Humans- have been modified a bit to be stronger and more durable. After all they've been engaged in an unceasing war of annhilation for thousands of years. Gnomes- generally as PHB some very slight alterations but not much at all more flavor than anything else. The Goblinoid Hordes of Idreicafar For every virtue that the three allied races possess the goblinoids have only vices. While they build and organize even to forming small cities, these are grotesque parodies of human culture. Places where foul is fair and fair is foul, and the only rule is do what thou shalt. The weak are miserable beyond contempt and tormented at all times by those stronger. While a never ending struggle drives every one of them to base tyranny over any not as strong and constant attempts to bring down any perceived as stronger to take their place. [/QUOTE]
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