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<blockquote data-quote="HeavenShallBurn" data-source="post: 3031786" data-attributes="member: 39593"><p><strong>Looking for Class Progression Idea Feedback</strong></p><p></p><p>Currently I have most of the classes worked out in draft form(it's the alignment champion classes that are dragging) and the arcanist class is in final form. But now I'm thinking of level progression and epic mechanics.</p><p></p><p>I don't really like how WOTC put such a dividing line there between the first twenty levels and epic. I don't really even like the way they changed mechanics or tried to emphasis the differences by calling it "EPIC" when really they meant poorly thought out. So currently all my classes go only to twenty but I'm considering changing that. </p><p></p><p>For all its errors I did like the idea from the old 2e Netheril set and how it kept class progression together all the way into the forties. So what I'm thinking is that instead of using the D&D epic mechanics continuing the class progression up to lvl 50 using the standard D&D ruleset with increasing saves, BAB, and attacks based on the non-epic progression formula. With lvl 50 as the pinnacle of mortal capability and gaining essentially DVR 0 as they have moved from the realm of the mortal to the realm of gods and cosmic entities.</p><p></p><p>So if possible I'd like to hear feedback on this idea. It wouldn't change the classes attributes or progression to lvl 20 just a matter of making it a single ruleset all the way up without the artificial divide WOTC has put in at that point.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3031786, member: 39593"] [b]Looking for Class Progression Idea Feedback[/b] Currently I have most of the classes worked out in draft form(it's the alignment champion classes that are dragging) and the arcanist class is in final form. But now I'm thinking of level progression and epic mechanics. I don't really like how WOTC put such a dividing line there between the first twenty levels and epic. I don't really even like the way they changed mechanics or tried to emphasis the differences by calling it "EPIC" when really they meant poorly thought out. So currently all my classes go only to twenty but I'm considering changing that. For all its errors I did like the idea from the old 2e Netheril set and how it kept class progression together all the way into the forties. So what I'm thinking is that instead of using the D&D epic mechanics continuing the class progression up to lvl 50 using the standard D&D ruleset with increasing saves, BAB, and attacks based on the non-epic progression formula. With lvl 50 as the pinnacle of mortal capability and gaining essentially DVR 0 as they have moved from the realm of the mortal to the realm of gods and cosmic entities. So if possible I'd like to hear feedback on this idea. It wouldn't change the classes attributes or progression to lvl 20 just a matter of making it a single ruleset all the way up without the artificial divide WOTC has put in at that point. [/QUOTE]
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