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General Tabletop Discussion
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"Standard" Races From My Homebrew
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3037410" data-attributes="member: 39593"><p><strong>Almost ready to update the Wiki just a little Problem?</strong></p><p></p><p>EDIT: Nevermind the help I've figure it out now, and I have to do it the hard way. Since the table in question is nine columns wide and 46 long it'll take a while. </p><p></p><p>BUT It's still up. On the Wiki linked in my posts below. Mechanically it's finished though it could do with a spellcheck and an edit since it's a mishmash of about a dozen revisions. </p><p></p><p>Arcanist just didn't sound right so it's back to a generic mage. </p><p>Progression is same as all my new base classes will be straight from 1st through 45th where the PC enters the realm of gods and other immortal entities.</p><p>The BAB looks strange but that's because it's for my new (read barely tested and half-built) combat system that revamps the way actions in combat are handled. It's sort of like Exalted 2e but much simpler and adapted to d20.</p><p>Defense Bonus works regardless of whether armor is worn or not (because armor is DR in this system, not the Unearthed Arcana variant more like Game of Thrones)</p><p>Spell Levels progress past 9th, There will be 10th + level spells using the Feanaro-Mercutio Variant Epic Spell System with some modifications.</p><p>Essentia Pool only Goes to 20 so far, from levels 1-20 the Mage has exactly the same number of total spell levels per day as a Wizard not counting the refresh figure. I'm going to continue it all the way to 45 just like the rest of the table but haven't been able to get a good solid progression established from the 1-20 sample yet.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3037410, member: 39593"] [b]Almost ready to update the Wiki just a little Problem?[/b] EDIT: Nevermind the help I've figure it out now, and I have to do it the hard way. Since the table in question is nine columns wide and 46 long it'll take a while. BUT It's still up. On the Wiki linked in my posts below. Mechanically it's finished though it could do with a spellcheck and an edit since it's a mishmash of about a dozen revisions. Arcanist just didn't sound right so it's back to a generic mage. Progression is same as all my new base classes will be straight from 1st through 45th where the PC enters the realm of gods and other immortal entities. The BAB looks strange but that's because it's for my new (read barely tested and half-built) combat system that revamps the way actions in combat are handled. It's sort of like Exalted 2e but much simpler and adapted to d20. Defense Bonus works regardless of whether armor is worn or not (because armor is DR in this system, not the Unearthed Arcana variant more like Game of Thrones) Spell Levels progress past 9th, There will be 10th + level spells using the Feanaro-Mercutio Variant Epic Spell System with some modifications. Essentia Pool only Goes to 20 so far, from levels 1-20 the Mage has exactly the same number of total spell levels per day as a Wizard not counting the refresh figure. I'm going to continue it all the way to 45 just like the rest of the table but haven't been able to get a good solid progression established from the 1-20 sample yet. [/QUOTE]
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