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General Tabletop Discussion
*Dungeons & Dragons
Standard security features of a permanent Teleportation Circle
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 6883418" data-attributes="member: 11368"><p>I'd assume so. </p><p></p><p></p><p></p><p></p><p>Yeah... that's why when people turn Sith you go hunt them down immediately</p><p></p><p></p><p></p><p>In someplace like the Forgotten Realms, that might be a big issue. </p><p></p><p>In other worlds, there aren't really "random strangers" casting spells of that level. In my world, the number of people capable of casting 5th-level and above spells is low enough (about 100 total - including classes that don't have that spell) that most of them at least know <em>of</em> each other. </p><p></p><p>Especially since most NPCs don't advance as fast as PCs (since they don't do as much crazy stuff) so they've probably met each other at one of the world's relatively few libraries of arcane lore etc.</p><p></p><p></p><p></p><p>Some would be like that.</p><p></p><p>They're permanent circles, though, so in a world with a long history like mine most of the original owners are long dead and there's no guarantee that whoever's taken over the structure it's in knows what the thing is. High-level casters are rare enough in my world that you wouldn't just get people randomly popping in.</p><p></p><p></p><p></p><p>In a world like the Forgotten Realms, sure.</p><p></p><p>In mine, most of the ancient high-level magic is forgotten (one of the big reasons adventurers are a <em>thing</em> in my world is recovering ancient magic items, spellbooks, tomes/tablets of lore etc.) There might have been a spell like that before the "fall of the Roman Empire", but there isn't now.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 6883418, member: 11368"] I'd assume so. Yeah... that's why when people turn Sith you go hunt them down immediately In someplace like the Forgotten Realms, that might be a big issue. In other worlds, there aren't really "random strangers" casting spells of that level. In my world, the number of people capable of casting 5th-level and above spells is low enough (about 100 total - including classes that don't have that spell) that most of them at least know [I]of[/I] each other. Especially since most NPCs don't advance as fast as PCs (since they don't do as much crazy stuff) so they've probably met each other at one of the world's relatively few libraries of arcane lore etc. Some would be like that. They're permanent circles, though, so in a world with a long history like mine most of the original owners are long dead and there's no guarantee that whoever's taken over the structure it's in knows what the thing is. High-level casters are rare enough in my world that you wouldn't just get people randomly popping in. In a world like the Forgotten Realms, sure. In mine, most of the ancient high-level magic is forgotten (one of the big reasons adventurers are a [I]thing[/I] in my world is recovering ancient magic items, spellbooks, tomes/tablets of lore etc.) There might have been a spell like that before the "fall of the Roman Empire", but there isn't now. [/QUOTE]
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Standard security features of a permanent Teleportation Circle
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