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Standard security features of a permanent Teleportation Circle
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<blockquote data-quote="Lehrbuch" data-source="post: 6883848" data-attributes="member: 6811402"><p>The whole point of a permanent teleportation circle is that it makes teleportation error free. </p><p></p><p>The problem with most proposed defences is that they create a lot of opportunity to accidentally kill oneself (or unexpected friendly arrivals) by stumbling into the defences. So, negating the point of having the teleportation circle. Not to mention that many of the proposed defences are downright dangerous to have around, and need to be properly contained themselves etc. </p><p></p><p>Also the defences are all very easy to bypass. If the enemy can infiltrate an agent non-magically into the temple, then the agent can simply purloin an object which the enemy can use to error free teleport back to the location using the object as an Associated Object.</p><p></p><p>Finally, if the defences are very effective, and the enemy can't simply infiltrate an agent, then an enemy who can and wants/needs to teleport into your temple will simply run the risk of teleporting in based on a description. The (probably not fatal) risk of a mishap when teleporting via description is much better odds than certain death via a trapped permanent circle. Especially, if the first person teleporting is a minion/scout; who can purloin an object, which the main enemy force can subsequently use to return via error free teleports.</p><p></p><p>So, I think that the realistic answer is still that if you want to defend a PTC, it is "outside the walls". So, if you have a PTC within the walls, you are basically saying that you have chosen <em>not</em> to defend it directly.</p><p></p><p>The best indirect "defence", I think, is to control who knows the corresponding sigil sequence. </p><p></p><p>I guess another option is to routinely change the PTC, so legitimate users need to keep up to date. On the other hand, if that is the solution a better option would be to not have a permanent circle at all and to use Associated Objects to target the teleportation. Legitimate users would just need to teleport in every few months to pick up a new Associated Object.</p></blockquote><p></p>
[QUOTE="Lehrbuch, post: 6883848, member: 6811402"] The whole point of a permanent teleportation circle is that it makes teleportation error free. The problem with most proposed defences is that they create a lot of opportunity to accidentally kill oneself (or unexpected friendly arrivals) by stumbling into the defences. So, negating the point of having the teleportation circle. Not to mention that many of the proposed defences are downright dangerous to have around, and need to be properly contained themselves etc. Also the defences are all very easy to bypass. If the enemy can infiltrate an agent non-magically into the temple, then the agent can simply purloin an object which the enemy can use to error free teleport back to the location using the object as an Associated Object. Finally, if the defences are very effective, and the enemy can't simply infiltrate an agent, then an enemy who can and wants/needs to teleport into your temple will simply run the risk of teleporting in based on a description. The (probably not fatal) risk of a mishap when teleporting via description is much better odds than certain death via a trapped permanent circle. Especially, if the first person teleporting is a minion/scout; who can purloin an object, which the main enemy force can subsequently use to return via error free teleports. So, I think that the realistic answer is still that if you want to defend a PTC, it is "outside the walls". So, if you have a PTC within the walls, you are basically saying that you have chosen [I]not[/I] to defend it directly. The best indirect "defence", I think, is to control who knows the corresponding sigil sequence. I guess another option is to routinely change the PTC, so legitimate users need to keep up to date. On the other hand, if that is the solution a better option would be to not have a permanent circle at all and to use Associated Objects to target the teleportation. Legitimate users would just need to teleport in every few months to pick up a new Associated Object. [/QUOTE]
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