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General Tabletop Discussion
*Dungeons & Dragons
Standard security features of a permanent Teleportation Circle
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<blockquote data-quote="Erik Westmarch" data-source="post: 6884345" data-attributes="member: 6815948"><p>Scry would only be able to help in an unusual circumstance. You can see creatures, but that only lets you learn the sigil sequence if the creature stays within 10' of the Circle for a full minute. You can see places, but only places you've seen in person before, so you'd probably already know the sequence. The only real time Scry would help is if you had been through the Circle before but were rushed through so you couldn't study it. Scry would let you go back and memorize the sigils.</p><p></p><p></p><p></p><p>Presuming that Private Sanctum hasn't been cast over the whole area, right? That defeats Teleport, Scrying, and most methods of observation from outside the Sanctum.</p><p></p><p>You raise a really good point though, that the defenses of the Circle have to consider the "substitution effects". Once you've defended the Circle enough to discourage its use by strangers (and encouraged them to use other means to sneak into the area) there's no point in defending it any further. Or being a hazard to yourself.</p><p></p><p></p><p></p><p>Good list, and excellent point that many destinations will have a mix of public and private spaces. The main weakness I see of having a relatively unguarded Circle in one of the public spaces is the change that a deliberate spy will come through already covered in Invisibility, Silence, etc. will be close enough to the sneak into the secure areas with the spells still effective. But I guess you run the same risk as someone just walking into the area and ducking behind a wagon to quaff a few potions, so maybe that's good enough.</p><p></p><p></p><p>Good thoughts. Probably a room in one of the towers of the curtain wall, with very thick interior walls. That way anyone who exits the room would exit into the main inner courtyard where anyone on watch on either the curtain wall or Keep wall would be able to see them.</p><p></p><p></p><p></p><p>Huh! I hadn't every thought of putting a permanent Circle in a thing that moves, but I guess there's no rule against it. Cool idea.</p></blockquote><p></p>
[QUOTE="Erik Westmarch, post: 6884345, member: 6815948"] Scry would only be able to help in an unusual circumstance. You can see creatures, but that only lets you learn the sigil sequence if the creature stays within 10' of the Circle for a full minute. You can see places, but only places you've seen in person before, so you'd probably already know the sequence. The only real time Scry would help is if you had been through the Circle before but were rushed through so you couldn't study it. Scry would let you go back and memorize the sigils. Presuming that Private Sanctum hasn't been cast over the whole area, right? That defeats Teleport, Scrying, and most methods of observation from outside the Sanctum. You raise a really good point though, that the defenses of the Circle have to consider the "substitution effects". Once you've defended the Circle enough to discourage its use by strangers (and encouraged them to use other means to sneak into the area) there's no point in defending it any further. Or being a hazard to yourself. Good list, and excellent point that many destinations will have a mix of public and private spaces. The main weakness I see of having a relatively unguarded Circle in one of the public spaces is the change that a deliberate spy will come through already covered in Invisibility, Silence, etc. will be close enough to the sneak into the secure areas with the spells still effective. But I guess you run the same risk as someone just walking into the area and ducking behind a wagon to quaff a few potions, so maybe that's good enough. Good thoughts. Probably a room in one of the towers of the curtain wall, with very thick interior walls. That way anyone who exits the room would exit into the main inner courtyard where anyone on watch on either the curtain wall or Keep wall would be able to see them. Huh! I hadn't every thought of putting a permanent Circle in a thing that moves, but I guess there's no rule against it. Cool idea. [/QUOTE]
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Standard security features of a permanent Teleportation Circle
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