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General Tabletop Discussion
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Standard security features of a permanent Teleportation Circle
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 6885708" data-attributes="member: 11368"><p>Well... that depends.</p><p></p><p>A mundane force of footsoldiers can be opposed by another mundane force of footsoldiers, and if you're defending a city, the defender generally has a significant advantage.</p><p></p><p>But some demons and undead are really hard to stop with just mundane forces. </p><p></p><p>On the low-CR end, barlgura and quasits can become invisible, shadow demons can pass through walls and are stealthy, wraiths can go through walls and animate their victims as spectres</p><p></p><p>And high-CR demons can teleport, and mummy lords and liches are totally immune to mundane weapons!</p><p></p><p></p><p></p><p>Sure, but it's probably a <em>lot</em> easier to find enough troops to defend your city against a 2000-man army than to find a party of adventurers high enough level to deal with a nalfeshnee, marilith, balor, mummy lord, or lich. 13th+ level people just aren't that common.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 6885708, member: 11368"] Well... that depends. A mundane force of footsoldiers can be opposed by another mundane force of footsoldiers, and if you're defending a city, the defender generally has a significant advantage. But some demons and undead are really hard to stop with just mundane forces. On the low-CR end, barlgura and quasits can become invisible, shadow demons can pass through walls and are stealthy, wraiths can go through walls and animate their victims as spectres And high-CR demons can teleport, and mummy lords and liches are totally immune to mundane weapons! Sure, but it's probably a [I]lot[/I] easier to find enough troops to defend your city against a 2000-man army than to find a party of adventurers high enough level to deal with a nalfeshnee, marilith, balor, mummy lord, or lich. 13th+ level people just aren't that common. [/QUOTE]
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Standard security features of a permanent Teleportation Circle
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