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Community
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Standard security features of a permanent Teleportation Circle
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<blockquote data-quote="Ahglock" data-source="post: 6885984" data-attributes="member: 56725"><p>I suspect surprise would wear off quicker than the invading force could organize after a teleport. I mean chances are they are on guard only for that purpose, so its not like they will be shocked for minutes. But if you were that worried about it a glyph of warding or 4 would react for you, fireball/circle of death activates if more than X armed people show up. Still assuming the circle is in a pit like i said, probably 100 feet to the nearest wall, the defenders drop the gate so the invaders are trapped inside and archers with heavy cover begin murdering everyone inside with their far superior position. You don't have to have that many there, just a lot on call for when the alarm sounds. Heck even if i wasn't worried about invaders I'd have the same set up for merchants to have to check in with a secondary nearby area for a market.</p><p></p><p></p><p></p><p>Not in the slightest. I've run in packs in long and short distance competitions when one person falls a dozen might fall with him. Tight packed squad teleporting in where the distance between each of them, orientation, speeds will suddenly change with random obstacles like people, terrain changes etc., I can't see how that ends well for the invaders . I honestly think there is a much much higher chance of hundreds of men on the floor trying to get up than there is of this working out in a coordinated fashion. I'd be fine with it happening in game as making the storm troopers look like a threat even if they suck is a standard bit of stroytelling. But if you want to get realistic about how many people you can cram through a portal, well realistically suddenly being teleported while running in tight packs probably doesn't end well no matter how much you trained in that maneuver as my location isn't static its nearest unoccupied, the location I'm running into isn't static, one person falls and now you are teleporting into nearest unoccupied space with a tripping hazard at a run. But if this is a feasible maneuver sure up the security a bit, add caltrops, a ring of spears they are running into, difficult terrain, a pit, or moat some basic mundane security would break the charge quickly and set them up to be murdered by archers. </p><p></p><p></p><p></p><p>Ships have been landing on shores with no warning for thousands of years, its probably more common for them to be able to do so than actually be seen. And its not like you have to have a flag waving, we are invading you, just show up in merchant ships in the harbor its a time tested strategy. Raiders have successfully raided port towns by just sailing in pretty much since boats existed. Border security especially coastal is a relatively recent phenomena. As for the time wasted, sure teleport is more convenient, I'm just not sure its that much bigger of a vulnerability than just being a port town in the first place. Cheaper, faster, and unless someone sabotages the permanent circle they will remain well supplied to lay siege at least as long as your 50GP a pop can hold out. But a bunch of boats sailing into your harbor and suddenly unloading troops instead of the expected tators seems just as bad.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 6885984, member: 56725"] I suspect surprise would wear off quicker than the invading force could organize after a teleport. I mean chances are they are on guard only for that purpose, so its not like they will be shocked for minutes. But if you were that worried about it a glyph of warding or 4 would react for you, fireball/circle of death activates if more than X armed people show up. Still assuming the circle is in a pit like i said, probably 100 feet to the nearest wall, the defenders drop the gate so the invaders are trapped inside and archers with heavy cover begin murdering everyone inside with their far superior position. You don't have to have that many there, just a lot on call for when the alarm sounds. Heck even if i wasn't worried about invaders I'd have the same set up for merchants to have to check in with a secondary nearby area for a market. Not in the slightest. I've run in packs in long and short distance competitions when one person falls a dozen might fall with him. Tight packed squad teleporting in where the distance between each of them, orientation, speeds will suddenly change with random obstacles like people, terrain changes etc., I can't see how that ends well for the invaders . I honestly think there is a much much higher chance of hundreds of men on the floor trying to get up than there is of this working out in a coordinated fashion. I'd be fine with it happening in game as making the storm troopers look like a threat even if they suck is a standard bit of stroytelling. But if you want to get realistic about how many people you can cram through a portal, well realistically suddenly being teleported while running in tight packs probably doesn't end well no matter how much you trained in that maneuver as my location isn't static its nearest unoccupied, the location I'm running into isn't static, one person falls and now you are teleporting into nearest unoccupied space with a tripping hazard at a run. But if this is a feasible maneuver sure up the security a bit, add caltrops, a ring of spears they are running into, difficult terrain, a pit, or moat some basic mundane security would break the charge quickly and set them up to be murdered by archers. Ships have been landing on shores with no warning for thousands of years, its probably more common for them to be able to do so than actually be seen. And its not like you have to have a flag waving, we are invading you, just show up in merchant ships in the harbor its a time tested strategy. Raiders have successfully raided port towns by just sailing in pretty much since boats existed. Border security especially coastal is a relatively recent phenomena. As for the time wasted, sure teleport is more convenient, I'm just not sure its that much bigger of a vulnerability than just being a port town in the first place. Cheaper, faster, and unless someone sabotages the permanent circle they will remain well supplied to lay siege at least as long as your 50GP a pop can hold out. But a bunch of boats sailing into your harbor and suddenly unloading troops instead of the expected tators seems just as bad. [/QUOTE]
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