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Standard security features of a permanent Teleportation Circle
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 6886302" data-attributes="member: 11368"><p>Not necessarily. Just because high-level adventurers<em> exist</em> in sufficient numbers to balance out super-powerful monsters on a large scale, doesn't mean any particular city or barony or whatever can <em>rely</em> on them in its defenses. People that powerful aren't likely to be at the beck and call of local lords or mayors.</p><p></p><p>Whereas anybody with sufficient population in their domain can raise an army.</p><p></p><p>And fiends and stuff are very rare unless someone is intentionally summoning them, since they're generally on the Lower Planes, so their <em>general</em> rarity doesn't mean you don't have to worry about them being specifically summoned for a war.</p><p></p><p></p><p></p><p>Sure, but if you have one 9th level wizard, how many 5th+ level ones capable of casting fireball/lightning bolt do you have? Probably enough to drive the enemy to not use the kind of tightly packed formations which IRL were important (as I understand it) to stop cavalry charges. That already changes tactics pretty significantly.</p><p></p><p>Also, you need a significant number of wizards of 9th+ level in the world to make teleportation circles economically important. If there are only a small number of 9th+ level characters in the world, they won't be "wasting their time" with mere commerce -- they'll be combating great threats, acting as rulers' champions/court wizards/whatever, ruling domains in their own right or running thieves' guilds/magical academies/great temples, off doing high-end magical research or unpicking the secrets of divinity, etc.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 6886302, member: 11368"] Not necessarily. Just because high-level adventurers[I] exist[/I] in sufficient numbers to balance out super-powerful monsters on a large scale, doesn't mean any particular city or barony or whatever can [I]rely[/I] on them in its defenses. People that powerful aren't likely to be at the beck and call of local lords or mayors. Whereas anybody with sufficient population in their domain can raise an army. And fiends and stuff are very rare unless someone is intentionally summoning them, since they're generally on the Lower Planes, so their [I]general[/I] rarity doesn't mean you don't have to worry about them being specifically summoned for a war. Sure, but if you have one 9th level wizard, how many 5th+ level ones capable of casting fireball/lightning bolt do you have? Probably enough to drive the enemy to not use the kind of tightly packed formations which IRL were important (as I understand it) to stop cavalry charges. That already changes tactics pretty significantly. Also, you need a significant number of wizards of 9th+ level in the world to make teleportation circles economically important. If there are only a small number of 9th+ level characters in the world, they won't be "wasting their time" with mere commerce -- they'll be combating great threats, acting as rulers' champions/court wizards/whatever, ruling domains in their own right or running thieves' guilds/magical academies/great temples, off doing high-end magical research or unpicking the secrets of divinity, etc. [/QUOTE]
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Standard security features of a permanent Teleportation Circle
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