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General Tabletop Discussion
*TTRPGs General
"Standard Thief S***"
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<blockquote data-quote="Rothe" data-source="post: 3423863" data-attributes="member: 39813"><p>IME SOP is my preferred way as DM and player. To me it's part of the training of being a thief and I hate the game of gotcha. I do take out of the SOP actions (besides checking for traps) that requiring touching something, like listen at door, pick lock, etc., and have the player tell me if that is standard or not. Part of SOP for me is also general character caution, looking at the ceiling, keeping an eye out behind them (a good job for a backpack riding familiar) never having all characters involved in tasks (always someone on guard just tell me who) etc. This works as my palyers work together as a team, if they were all backstabbing each other I'd rule otherwise.</p><p></p><p>SOP, and caution in general, is fine by me it just takes time (game not real time). However, sometimes you don't have the time or taking extra time allows the enemy to set defenses, warn others etc.</p><p></p><p>I'd rather challenge players with situations that are designed to challenge even the well prepared and cautious party. It works both ways, players tell me when I forget something or they have an idea for a better tactic for an opponent, really. </p><p></p><p>So all for SOP, it's no panacea for danger but it does require the GM to up their game so to speak.</p></blockquote><p></p>
[QUOTE="Rothe, post: 3423863, member: 39813"] IME SOP is my preferred way as DM and player. To me it's part of the training of being a thief and I hate the game of gotcha. I do take out of the SOP actions (besides checking for traps) that requiring touching something, like listen at door, pick lock, etc., and have the player tell me if that is standard or not. Part of SOP for me is also general character caution, looking at the ceiling, keeping an eye out behind them (a good job for a backpack riding familiar) never having all characters involved in tasks (always someone on guard just tell me who) etc. This works as my palyers work together as a team, if they were all backstabbing each other I'd rule otherwise. SOP, and caution in general, is fine by me it just takes time (game not real time). However, sometimes you don't have the time or taking extra time allows the enemy to set defenses, warn others etc. I'd rather challenge players with situations that are designed to challenge even the well prepared and cautious party. It works both ways, players tell me when I forget something or they have an idea for a better tactic for an opponent, really. So all for SOP, it's no panacea for danger but it does require the GM to up their game so to speak. [/QUOTE]
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