Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"Standard Thief S***"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thornir Alekeg" data-source="post: 3424237" data-attributes="member: 15651"><p>I ask how the thief is moving during the adventure. This can apply to other PCs as well.</p><p></p><p>"Stealth mode" does not mean extra vigilance in searching, except for the floor (I assume they are being very careful about their footing). They can combine stealth with searching, but it isn't assumed unless they tell me.</p><p></p><p>A "normal" level of caution is looking somewhat carefully at the floors, walls doors etc. and give them a "take 10" on their search checks. </p><p></p><p>"Cautious" means they are moving at about half speed and are taking extra care to inspect things. I will make some rolls as needed.</p><p></p><p>"Paranoid" means they are moving a crawl, testing their footing before each step, opening doors with a pole or something from a distance. Many rolls. I hate this mode since it slows things down too much and so try to avoid ever putting them into it.</p><p></p><p>"Quick" means they are moving fast with nothing more than a cursory inspection. Things would have to be pretty noticable or unusual to spot it before they trip it.</p><p></p><p>If they want to give me more specifics, like they are being extra careful about doors, but the floor just normally, that is fine.</p><p></p><p>I assume they maintain that same mode until told otherwise, or circumstances are changed (e.g. they leave the catacombs they were exploring and enter the city itself). </p><p></p><p>I apply a similar thing to searching rooms. It can be anywhere from grabbing obvious loot (no search), to looking in the more obvious places (take 10) to completely tossing the room (I never heard the phrase "greyhawk the room" before, I like that). </p><p></p><p>Ultimately I try to apply some logic to traps. I see them like the ADT Alarm signs posted on the lawn of houses, or the flashing light on the dashboard of a car. They are meant more as a deterrent or to slow someone down rather than a (usually inefficient) way to kill or disable someone, and they won't do much against a determined person.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3424237, member: 15651"] I ask how the thief is moving during the adventure. This can apply to other PCs as well. "Stealth mode" does not mean extra vigilance in searching, except for the floor (I assume they are being very careful about their footing). They can combine stealth with searching, but it isn't assumed unless they tell me. A "normal" level of caution is looking somewhat carefully at the floors, walls doors etc. and give them a "take 10" on their search checks. "Cautious" means they are moving at about half speed and are taking extra care to inspect things. I will make some rolls as needed. "Paranoid" means they are moving a crawl, testing their footing before each step, opening doors with a pole or something from a distance. Many rolls. I hate this mode since it slows things down too much and so try to avoid ever putting them into it. "Quick" means they are moving fast with nothing more than a cursory inspection. Things would have to be pretty noticable or unusual to spot it before they trip it. If they want to give me more specifics, like they are being extra careful about doors, but the floor just normally, that is fine. I assume they maintain that same mode until told otherwise, or circumstances are changed (e.g. they leave the catacombs they were exploring and enter the city itself). I apply a similar thing to searching rooms. It can be anywhere from grabbing obvious loot (no search), to looking in the more obvious places (take 10) to completely tossing the room (I never heard the phrase "greyhawk the room" before, I like that). Ultimately I try to apply some logic to traps. I see them like the ADT Alarm signs posted on the lawn of houses, or the flashing light on the dashboard of a car. They are meant more as a deterrent or to slow someone down rather than a (usually inefficient) way to kill or disable someone, and they won't do much against a determined person. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Standard Thief S***"
Top