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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3424379" data-attributes="member: 31506"><p>Most of those rolls are best done by the DM anyways. Its just a time saver. You dont even need to roll for some of them if theres nothing to hear, find, etc.</p><p></p><p></p><p></p><p>Precisely. I'm not a rogue whose been doing this for years. The character is. Its like requiring fighters to list the order in which they buckle their armor. Its boring, bogs down the game, and is pointless when they have the crap memorized.</p><p></p><p></p><p></p><p>Most traps are never fun. They are irritating zingers if you fail to bog down play and search every 5 foot square. I personally just let people spot traps at search DC +5, so theres no constant "I search 5 feet in front of me".</p><p></p><p>I hate old school antagonistic DM play. I had very little fun in the 80's with constantly crappy DM's. We were "idiots" for not probing with 10 foot poles. As soon as we started probing with 10 foot poles, we were "idiots" for setting off pressure playes designed to attack 10 feet away. I imagine you can guess what happened when we used 12 foot poles. My attitude became "<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> you, tell me how much damage I take so I can get on it".</p><p></p><p>How interesting would the first 15 minutes of Raiders of the Lost Ark have been if we watched Indy jack around with each section of the hallway, fiddle with the darts, etc? I mean, it would have been much cooler to not see him race the boulder, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>An unsprung trap is boring. Zinger traps encourage unspring traps. Its crappy design.</p><p></p><p>Encounter traps are the only ones I really bother with anymore.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3424379, member: 31506"] Most of those rolls are best done by the DM anyways. Its just a time saver. You dont even need to roll for some of them if theres nothing to hear, find, etc. Precisely. I'm not a rogue whose been doing this for years. The character is. Its like requiring fighters to list the order in which they buckle their armor. Its boring, bogs down the game, and is pointless when they have the crap memorized. Most traps are never fun. They are irritating zingers if you fail to bog down play and search every 5 foot square. I personally just let people spot traps at search DC +5, so theres no constant "I search 5 feet in front of me". I hate old school antagonistic DM play. I had very little fun in the 80's with constantly crappy DM's. We were "idiots" for not probing with 10 foot poles. As soon as we started probing with 10 foot poles, we were "idiots" for setting off pressure playes designed to attack 10 feet away. I imagine you can guess what happened when we used 12 foot poles. My attitude became ":):):):) you, tell me how much damage I take so I can get on it". How interesting would the first 15 minutes of Raiders of the Lost Ark have been if we watched Indy jack around with each section of the hallway, fiddle with the darts, etc? I mean, it would have been much cooler to not see him race the boulder, right? ;) An unsprung trap is boring. Zinger traps encourage unspring traps. Its crappy design. Encounter traps are the only ones I really bother with anymore. [/QUOTE]
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