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General Tabletop Discussion
*Pathfinder & Starfinder
Standardising monsters
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5137890" data-attributes="member: 40398"><p>Anyone notice how there are quite a few published monsters that don't seem to fit into any of the six roles (they don't have strong role-defining powers)? The designers tend to label them as skirmishers, I guess because by raw numbers, skirmishers are average. I don't think that makes much sense though; skirmishers are supposed to be able zip around the battle field, which requires special powers.</p><p></p><p></p><p>This stuff is the easiest to standardize. Personally I'm happy with the numbers I have in my Manual. (Though some may not like the tweaks I've made.)</p><p></p><p></p><p>The tough stuff are the powers and traits. It is certainly pointless to try categorizing all possibles, or even all published powers/traits, but what I'd like to do is list all the common ones along with a rough gauge of their power. For example, possibly the most common skirmisher power is:</p><p></p><p><strong>Mobile Attack</strong></p><p>(This trait counts as an added Minor effect to all the monster's powers.)</p><p>The monster moves its speed and makes an attack at any point during that movement. The monster doesn’t provoke opportunity attacks from the target when moving away from the target.</p><p></p><p>Also, a big worry of mine are the "extra" elite and solo powers that make those hit-point-bags interesting. (This worries me, because I haven't actually discovered any secret that makes elites and solos interesting.)</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5137890, member: 40398"] Anyone notice how there are quite a few published monsters that don't seem to fit into any of the six roles (they don't have strong role-defining powers)? The designers tend to label them as skirmishers, I guess because by raw numbers, skirmishers are average. I don't think that makes much sense though; skirmishers are supposed to be able zip around the battle field, which requires special powers. This stuff is the easiest to standardize. Personally I'm happy with the numbers I have in my Manual. (Though some may not like the tweaks I've made.) The tough stuff are the powers and traits. It is certainly pointless to try categorizing all possibles, or even all published powers/traits, but what I'd like to do is list all the common ones along with a rough gauge of their power. For example, possibly the most common skirmisher power is: [B]Mobile Attack[/B] (This trait counts as an added Minor effect to all the monster's powers.) The monster moves its speed and makes an attack at any point during that movement. The monster doesn’t provoke opportunity attacks from the target when moving away from the target. Also, a big worry of mine are the "extra" elite and solo powers that make those hit-point-bags interesting. (This worries me, because I haven't actually discovered any secret that makes elites and solos interesting.) [/QUOTE]
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Standardising monsters
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