Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Standing and fighting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quasqueton" data-source="post: 2843599" data-attributes="member: 3854"><p>This anecdote was from many years ago (~20). I was a Player, not the DM.</p><p></p><p>We came to the strong gate of the tall, iron fence surrounding the evil castle’s grounds. As we open the gate, we hear the baying of probably large wolves coming from the forest around us (on the outer side of the fence). We stop. After a minute, we see the large forms of many dire wolves moving through the trees, slowly getting closer. We go into combat mode and ask for initiative.</p><p></p><p>The DM stops us and asks, “Why don’t you just go through the gate and close it?”</p><p></p><p>We Players, “. . .”</p><p></p><p>The DM, exasperated, “The wolves are just atmosphere to get you through the gate. Geez, guys.”</p><p></p><p>The adventure was the original <em>Ravenloft</em>, and the sounds of the approaching wolves were supposed to drive us on, into the adventure with a heart-pounding beginning. But we were not rushed by the sounds of the wolves in the distance. We were not frightened by the sounds of them getting closer. We were not moved by seeing them coming into sight. We were going to fight. The DM could have added more wolves; to really show that we shouldn’t stand our ground, but that could easily have just turned a atmospheric scene into a TPK encounter. We had a way out of the encounter, right there, but we chose to take on a dangerous challenge for no reason.</p><p></p><p>I’ve seen similar scenarios, with all kinds of DMs (myself included) and all kinds of Players (myself included), through many, many, many years. Unless the Players have several minutes to think about how they are going to approach a living challenge, they almost always chose to fight – even when they have an obvious way out/past without combat. And I’ve seen TPKs result from such behavior.</p><p></p><p>Heroes in books and movies often run from, hide from, and avoid unnecessary or dangerous fights. Why do RPG heroes always choose to fight?</p><p></p><p>Have you ever seen PCs run from, hide from, surrender to, or avoid unnecessary and dangerous encounters? Is it a Player mentality? Is it a DM description?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2843599, member: 3854"] This anecdote was from many years ago (~20). I was a Player, not the DM. We came to the strong gate of the tall, iron fence surrounding the evil castle’s grounds. As we open the gate, we hear the baying of probably large wolves coming from the forest around us (on the outer side of the fence). We stop. After a minute, we see the large forms of many dire wolves moving through the trees, slowly getting closer. We go into combat mode and ask for initiative. The DM stops us and asks, “Why don’t you just go through the gate and close it?” We Players, “. . .” The DM, exasperated, “The wolves are just atmosphere to get you through the gate. Geez, guys.” The adventure was the original [i]Ravenloft[/i], and the sounds of the approaching wolves were supposed to drive us on, into the adventure with a heart-pounding beginning. But we were not rushed by the sounds of the wolves in the distance. We were not frightened by the sounds of them getting closer. We were not moved by seeing them coming into sight. We were going to fight. The DM could have added more wolves; to really show that we shouldn’t stand our ground, but that could easily have just turned a atmospheric scene into a TPK encounter. We had a way out of the encounter, right there, but we chose to take on a dangerous challenge for no reason. I’ve seen similar scenarios, with all kinds of DMs (myself included) and all kinds of Players (myself included), through many, many, many years. Unless the Players have several minutes to think about how they are going to approach a living challenge, they almost always chose to fight – even when they have an obvious way out/past without combat. And I’ve seen TPKs result from such behavior. Heroes in books and movies often run from, hide from, and avoid unnecessary or dangerous fights. Why do RPG heroes always choose to fight? Have you ever seen PCs run from, hide from, surrender to, or avoid unnecessary and dangerous encounters? Is it a Player mentality? Is it a DM description? Quasqueton [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Standing and fighting
Top